tag:blogger.com,1999:blog-7277449027963623452.post309596353306808227..comments2023-12-07T05:43:10.401-08:00Comments on Ray Tracey's blog: Brigade 2 Physics Bricks WIP 2Sam Laperehttp://www.blogger.com/profile/05688552048697970050noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7277449027963623452.post-43589134678412066632012-03-01T00:23:19.212-08:002012-03-01T00:23:19.212-08:00Thanks for the comment!
Noise filtering will cer...Thanks for the comment! <br /><br />Noise filtering will certainly help, bidir PT on the other hand will not do much in open well-lit scenes (where it would actually make performance worse), but it might make a big difference in indoors with lots of indirect lighting. With filtering and other optimizations, a noisefree image at 30 fps is attainable.<br /><br />The second video looks more blurry because of the lower framerate and because I also used a higher amount of blur. The framerate is currently also heavily dependent on the number of dynamic objects, e.g. I'm getting 80 fps with 20 physically animated bricks (which contain only 12 triangles/brick), but just 25 fps with 120 bricks.Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-25035311795006488942012-03-01T00:05:47.976-08:002012-03-01T00:05:47.976-08:00Beautiful! Is it safe to assume that a noise free ...Beautiful! Is it safe to assume that a noise free image @ 30fps will be possible once Jacco implements bidirectional path tracing and noise filtering?<br /><br />The first brigade video doesn't suffer from camera blur as the city video, is this because of frame averaging was used or the case of slow frame rate?<br /><br /><br />Keep releasing the videos, they are inspiring!Anonymousnoreply@blogger.com