tag:blogger.com,1999:blog-7277449027963623452.post5261922057945925629..comments2023-12-07T05:43:10.401-08:00Comments on Ray Tracey's blog: Cloud gaming just worksSam Laperehttp://www.blogger.com/profile/05688552048697970050noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7277449027963623452.post-60454029221626368792010-06-25T05:08:59.599-07:002010-06-25T05:08:59.599-07:00@James
I have tried onlive at Orange Labs Rennes....@James<br /><br />I have tried onlive at Orange Labs Rennes. The guy who was in charge of the Onlive Test told me that there was a server in France but indeed I don't know where we were really connected.<br /><br />Indeed, if the server was in the United-State, then, it was a nice performance! :) And it is true that the servers farms need to populate space before we get a real experience.<br /><br />And you are right concerning professional data. Maybe they have planned some kind of private space on their server?sebhhttps://www.blogger.com/profile/14650504326449432531noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-66653137201758897962010-06-25T04:49:11.370-07:002010-06-25T04:49:11.370-07:00Exactly. Safety of the cloud for sensitive data co...Exactly. Safety of the cloud for sensitive data could be a huge issue. I think big industrial design companies will install their own private cloud servers. The public cloud could be useful for freelance designers though.Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-50113998500613362782010-06-25T03:24:37.632-07:002010-06-25T03:24:37.632-07:00Bonjour Sebastien
Where were you trying OnLive fr...Bonjour Sebastien<br /><br />Where were you trying OnLive from? And where was the server you were connecting to? I remember trying to play WoW on an American server from INRIA in Rennes and the lag was horrible, so maybe it has something to do with trying to connect from France to a server in the states?<br /><br />It might be good for professional software but I think it would be bad for professionals. There'd be cached copies of all your designs or assets on each machine you happened to use. It sounds like a legal nightmare. But content generation apps would probably <i>work</i> better than the games themselves since they don't update the screen as often.Bradford James Looshttps://www.blogger.com/profile/08070546564294199668noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-4282293411349485842010-06-24T13:33:55.391-07:002010-06-24T13:33:55.391-07:00Thanks for your input! It's interesting to hea...Thanks for your input! It's interesting to hear a different opinion on the lag issue than what I have been reading on the net. It's up to OnLive to work that out. And image quality is not always good, which was expected with fast video compression. I'm waiting to test out OnLive myself here in Belgium (which was announced last month).Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-14465912601736206002010-06-24T09:21:03.440-07:002010-06-24T09:21:03.440-07:00Hello Ray!
I follow your blog for month now and I...Hello Ray!<br /><br />I follow your blog for month now and I found your posts very interesting.<br /><br />I have tested onlive and this is a really great idea! However, as a big fan of FPS games, I have try UT3 and I have to say it is unplayable. Too many lags even with the high speed connection of my employer. Also, you do not see so many compression artifacts but when you apply a fast rotation camera, the screen looks ugly for some milliseconds. I have tried a car game and it is easier to control but, still, you have to adapt to the small lag for control.<br /><br />I think this would be more valuable for computationally expensive professional softwre such as maya/mental ray, CAD, etc.sebhhttps://www.blogger.com/profile/14650504326449432531noreply@blogger.com