tag:blogger.com,1999:blog-7277449027963623452.post7305242471785845360..comments2023-12-07T05:43:10.401-08:00Comments on Ray Tracey's blog: Unbiased Stunt Racer!Sam Laperehttp://www.blogger.com/profile/05688552048697970050noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-7277449027963623452.post-62489552843297906102011-09-07T06:01:28.280-07:002011-09-07T06:01:28.280-07:00No problem, glad it's working now :)No problem, glad it's working now :)Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-49566340275582734232011-09-07T05:42:58.429-07:002011-09-07T05:42:58.429-07:00Thanks, it works great now :)Thanks, it works great now :)Paul Usulhttps://www.blogger.com/profile/16614675488630279203noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-14827506408088945132011-09-07T05:01:00.557-07:002011-09-07T05:01:00.557-07:00I've uploaded a new version with the missing d...I've uploaded a new version with the missing dll's. Let me know if it works.Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-49818550586349885052011-09-07T04:48:53.635-07:002011-09-07T04:48:53.635-07:00Mine can't start because of FreeImage.dll was ...Mine can't start because of FreeImage.dll was not found. Is this some cuda thing? Will try to update my driversPaul Usulhttps://www.blogger.com/profile/16614675488630279203noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-81170442896754785102011-09-06T01:18:00.842-07:002011-09-06T01:18:00.842-07:00I know the paper and I'm thinking of implement...I know the paper and I'm thinking of implementing the filter at some point in the future :)Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-20730618845358271512011-09-05T20:34:51.986-07:002011-09-05T20:34:51.986-07:00Edge-Avoiding A-Trous Wavelet Transform for fast G...Edge-Avoiding A-Trous Wavelet Transform for fast Global Illumination Filtering:<br />http://www.youtube.com/watch?v=5OzUl-6zjV0<br /><br />http://www.uni-ulm.de/in/mi/graphics/atrous-filter.htmlAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-30162622566229519482011-09-05T13:36:26.492-07:002011-09-05T13:36:26.492-07:00these are great explaination to all my points :)
...these are great explaination to all my points :)<br /><br />I'm running on a i7 2600k with a 580GTXr0otshttps://www.blogger.com/profile/17736811716445328640noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-26381105879053147502011-09-05T13:08:25.240-07:002011-09-05T13:08:25.240-07:00Thanks, glad it's working on your computer. Bu...Thanks, glad it's working on your computer. But 250 fps?? That's nuts, what hardware are you using?<br /><br />I'm indeed using a fixed framerate for the Bullet physics simulation (20 fps), which works great on my system, but apparently not on yours :). I should change that.<br /><br />I've noticed the darkening with higher spp as well, I don't have an explanation for that right now. I know that the path length increases with higher spp/passes, it's a specific Russian Roulette like optimization by Jacco. You would expect a brighter image with increasing path length, which is confusing. I should dig deeper into the rendering part.<br /><br />The "floor" that you see in the demo is not flat, it's in fact a giant sphere. The floor in the physics world is a plane, so the further you go with the car, the greater the curvature of the sphere which makes the car seem to float.Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-24911012125575848032011-09-05T11:41:34.795-07:002011-09-05T11:41:34.795-07:00BTW, Keep it up with the great things ;)BTW, Keep it up with the great things ;)r0otshttps://www.blogger.com/profile/17736811716445328640noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-76386248306929191912011-09-05T11:39:45.555-07:002011-09-05T11:39:45.555-07:00This one works on my computer. This is great. But ...This one works on my computer. This is great. But there are several problems that i found :<br /> - I think you used constant numbers for Bullet updates. Unbiased_Stunt_Racer_usercam is running at 250 FPS with 4spp and everything is lightning fast (robot spinning, car, sun moving). You should use "the time since last update" in place of your consts.<br /> - The more spp I use, the darker the image.<br /> - When you go off the track, the car seems to fly. The farther you go, the higher is the car.r0otshttps://www.blogger.com/profile/17736811716445328640noreply@blogger.com