tag:blogger.com,1999:blog-7277449027963623452.post7473350101021320573..comments2023-12-07T05:43:10.401-08:00Comments on Ray Tracey's blog: Real-time GPU path traced Gangnam styleSam Laperehttp://www.blogger.com/profile/05688552048697970050noreply@blogger.comBlogger42125tag:blogger.com,1999:blog-7277449027963623452.post-12895318117056833172015-02-03T09:22:13.800-08:002015-02-03T09:22:13.800-08:00Finally very professiona work, I much appreciate o...Finally very professiona work, I much appreciate on this task.<br /><br /><a href="http://www.creativeclippingpath.com/" rel="nofollow">Clipping Path Service</a> | <a href="http://www.offshoreclippingpath.com/" rel="nofollow">Clipping Path Service</a> | <a href="http://www.arafinmedia.com/" rel="nofollow">Clipping Path Service</a>Md Rustam Alihttps://www.blogger.com/profile/17252643734125938071noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-63463547311546819162015-01-25T04:43:12.576-08:002015-01-25T04:43:12.576-08:00Great post thank you for sharing with us.
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This is very impressive stuff, it ...Hey there Sam,<br /><br />This is very impressive stuff, it makes me hopeful for the games and vfx future.<br /><br />I saw you typed that the Titan us a great card for path-tracing. I assume it's also great for gpu rendering in general right?<br />How would you say it compares to the Tesla K40?<br /><br />Also, do you have any good reference or research sources for GPU rendering cards and renderes when it comes to non-realtime renderers like those made for 3dsmax?<br /><br />I'm curious about gpu rendering and would maybe want to get into it.<br /><br />Regards,Drieshttps://www.blogger.com/profile/14827310441358472969noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-42099821477413640682014-02-21T23:07:33.428-08:002014-02-21T23:07:33.428-08:00It was really amazing! I would like to say that it...It was really amazing! I would like to say that it's a fantastic work.clipping path servicehttp://clippingspecialist.com/noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-30103107194181203272013-10-05T19:35:06.290-07:002013-10-05T19:35:06.290-07:00lol nicelol niceBackground Removal Serviceshttp://www.clippingpathuk.comnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-7597149388094293402013-09-04T01:02:38.898-07:002013-09-04T01:02:38.898-07:00satisfying details, prized and very good conceive,...satisfying details, prized and very good conceive, as share good stuff with good notions and notions, allotments of large details and figures and inspiration, both of which I need. <a href="http://clipping-path.biz/" rel="nofollow">Clipping Path Service</a>Clipping Path Servicehttp://clipping-path.biz/noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-5838095470240061492013-08-23T03:15:23.852-07:002013-08-23T03:15:23.852-07:00Thanks for the post. I'm also an expert and th...Thanks for the post. I'm also an expert and that i have just started writing blogs which i considered was very hard to perform until I read your own article. I found your blog very helpful with fresh concepts I did not know before. In the next few weeks, I'll be busy writing a number of articles for my own new blog. I really hope people will find them valuable like yours.<br /><br />Please visit http://clippingpathsource.com/ to know more about <a href="http://clippingpathsource.com/" rel="nofollow">clipping path service</a>.Anonymoushttps://www.blogger.com/profile/07207320674931856990noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-75702228953007702032013-08-13T00:59:01.746-07:002013-08-13T00:59:01.746-07:00ha ha liked it so much.ha ha liked it so much.Clipping Path Serviceshttp://www.clippingpathindia.comnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-80342581976791109182013-07-27T04:39:38.269-07:002013-07-27T04:39:38.269-07:00Thanks for the post. I'm also an expert and i ...Thanks for the post. I'm also an expert and i have just began writing blogs which i believed was very hard to do until I read your own article. I found your blog handy with fresh thoughts I did not know ahead. In the next few weeks, I'll be busy writing a number of articles for my own new blog. I'm hoping people will find them useful like yours. Please visit http://clippingpathsource.com/ to know more about <a href="http://clippingpathsource.com/" rel="nofollow">clipping path</a>.Nitin Patidarhttps://www.blogger.com/profile/12146088577071914440noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-68873968844817852832013-07-26T04:15:16.435-07:002013-07-26T04:15:16.435-07:00This blog is really remarkable. Thanks for sharing...This blog is really remarkable. Thanks for sharing this great stuff. Keep sharing more useful and conspicuous stuff like this. Thank you so much. Lets have look to my website <a href="http://clippingpathsource.com/" rel="nofollow"><b>http://clippingpathsource.com/</b></a> Have Fun!!Anonymoushttps://www.blogger.com/profile/17978497679693845879noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-84022203519162602952013-03-14T04:33:18.400-07:002013-03-14T04:33:18.400-07:00WOOOW.
60 Billion polys and no need for tessellat...WOOOW. <br />60 Billion polys and no need for tessellation. How many of them are instanced and how many unique -<br />Sounds to good to be true.Retinahttps://www.blogger.com/profile/07837338662579054049noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-48653653477046719952013-03-14T00:44:55.302-07:002013-03-14T00:44:55.302-07:00"Actually all of the above, we're also wo..."Actually all of the above, we're also working on an editor now to make it easier for indie game devs."<br /><br />I'm not a programmer(more of a 3D artist) but I have experience with game editor(hammer,UDK,Cryengine) I hope you plan on having an open beta for the editor in the future, I'd be interested in testing it and providing feedback.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-41320443290812576282013-03-13T11:48:11.865-07:002013-03-13T11:48:11.865-07:00Ciboulot: Thanks. Unfortunately, I don't have ...Ciboulot: Thanks. Unfortunately, I don't have a timeframe of Brigade's availability yet. It should be soon though.<br /><br />colocolo: the beauty of Brigade is that you don't need to do tesselation, we can do 60 billion polygons at 30 fps :) We'll be showing that very soon at the GTC. Also, yesterday we tested a ZBrush model with 28 million unique polygons on Octane (over 4 GB of mesh and texture data) and we were able to get 40 fps on 1 GTX Titan with path tracing enabled. Just to say that extremely detailed meshes are not a problem any longer :) We also have some ideas to animate these meshes in real-time.<br /><br />Anonymous: it's real skinning, we thought about precalculating the frames, but after some tests we decided to calculate the data structures in real-time so we can do procedural ragdoll physics animation. Brigade can animate around 400k random triangles in real-time (30 fps) and render them at the same time. And we can also animate tons of characters at 30 fps. You will see this at the GTC. It's pretty impressive :) <br /><br /><br /><br /><br /><br />Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-65805764001712337442013-03-13T11:18:05.269-07:002013-03-13T11:18:05.269-07:00The animation looks impressive.
However I'm su...The animation looks impressive.<br />However I'm suspecting this is not real skinning.<br />Could it be that all frames of the model are precalculated ?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-84725636792107792642013-03-13T08:41:36.598-07:002013-03-13T08:41:36.598-07:00This engine would be freaking
perfect if it maste...This engine would be freaking <br />perfect if it mastered also<br />Tessellation. Retinahttps://www.blogger.com/profile/07837338662579054049noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-39790660466260543602013-03-08T03:52:52.708-08:002013-03-08T03:52:52.708-08:00Hi Sam,
once again you give a great look of the b...Hi Sam,<br /><br />once again you give a great look of the bright future of the 3D rendering engines. No doubt that this tech will be used in a few years in the broadcasting area also.<br /><br />I would like to make some artistic installations here in Paris, but I want it to be interactive with the public. Using the leap-motion and Brigade should help me a lot. Do you know when or if there will be a public version soon ?<br /><br />Great work from you guys at Otoy.Ciboulotnoreply@blogger.com