tag:blogger.com,1999:blog-7277449027963623452.post8967757146766922898..comments2023-12-07T05:43:10.401-08:00Comments on Ray Tracey's blog: Update 2 on real-time path traced Cornell Box PongSam Laperehttp://www.blogger.com/profile/05688552048697970050noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7277449027963623452.post-59842168621523372842011-01-23T13:50:59.186-08:002011-01-23T13:50:59.186-08:00Thanks for the comment, I also think that spherica...Thanks for the comment, I also think that spherical paddles are easier to predict in which direction the ball will bounce back. I hope I can develop this further, but I have a lot of work with my totally unrelated PhD right now ;)Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-91789736779388574982011-01-23T11:50:01.431-08:002011-01-23T11:50:01.431-08:00I'd probably agree that axis aligned plane int...I'd probably agree that axis aligned plane intersections would likely be quicker than sphere-ray intersections. I've seen the difference myself in my own physics routines.<br /><br />Perhaps a combination of both, planes for the walls balls for the paddles (and ball :) ). I Kinda of like the look of the round paddles.<br /><br />Typically the old game deflects the ball differently based on the position it hits the paddle, spheres would help to show this better.Kerrashhttps://www.blogger.com/profile/09042605601777730675noreply@blogger.com