tag:blogger.com,1999:blog-7277449027963623452.post9214157380181853743..comments2023-12-07T05:43:10.401-08:00Comments on Ray Tracey's blog: Real-time photorealstic GPU path tracing: BlinnSam Laperehttp://www.blogger.com/profile/05688552048697970050noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-7277449027963623452.post-8603962302227191292012-05-10T10:10:42.802-07:002012-05-10T10:10:42.802-07:00Yes, I am. Thank you so much!Yes, I am. Thank you so much!Mikko Kallinennoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-92131202730402640312012-05-09T14:19:41.470-07:002012-05-09T14:19:41.470-07:00Hi Mikko, thanks for the interesting link (I'v...Hi Mikko, thanks for the interesting link (I've actually been following that blog for a while). <br /><br />Btw, are you working on the Reset game(http://reset-game.net/)? If so, extraordinary photoreal visuals, you are bringing rasterization to new heights. It looks better than everything out there.Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-5287279149297507582012-05-09T13:29:00.753-07:002012-05-09T13:29:00.753-07:00Oh goody, more of this please. Everything is Shiny...Oh goody, more of this please. <a href="http://filmicgames.com/archives/547" rel="nofollow">Everything is Shiny</a>!Mikko Kallinennoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-10827033666675599402012-05-08T01:32:10.587-07:002012-05-08T01:32:10.587-07:00Creating photorealistic graphics with a path trace...Creating photorealistic graphics with a path tracer is a piece of cake, but good post processing (hdr bloom, tonemapping), lighting and materials will still make the difference between a flat looking, lifeless scene and a believable, lifelike one, so I'll keep concentrating on those areas.Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-4265359548352500092012-05-07T18:39:21.518-07:002012-05-07T18:39:21.518-07:00It looks really, really good! You should be proud!...It looks really, really good! You should be proud! <br /><br />Your goals are photo-realism, no? What do you expect you'll have to do to get there?Anonymoushttps://www.blogger.com/profile/01088699725178988343noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-56856106496133554312012-05-07T12:32:17.980-07:002012-05-07T12:32:17.980-07:00Sean, thanks. The colors are indeed oversaturated ...Sean, thanks. The colors are indeed oversaturated (default color settings that came with the new code). I'll have a look at the settings.Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-6306673815412150522012-05-07T12:29:05.001-07:002012-05-07T12:29:05.001-07:00Wow! The Blinn shader looks tremendous! It's r...Wow! The Blinn shader looks tremendous! It's really looking amazing.<br /><br />Is it just me, or are the colours hyper-saturated?Anonymoushttps://www.blogger.com/profile/01088699725178988343noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-4098489331196071732012-05-07T10:18:12.954-07:002012-05-07T10:18:12.954-07:00It converges a little bit slower than pure diffuse...It converges a little bit slower than pure diffuse, but the realism you get in return is goddamn amazing.Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-65553010826582634452012-05-07T10:14:34.937-07:002012-05-07T10:14:34.937-07:00When using Blinn do you find a difference in conve...When using Blinn do you find a difference in convergence times? In theory you are now waiting for 2 components per pixel to converge.<br /><br />Once Jacco gets fresnel working this is going to look insane ...Colinhttps://www.blogger.com/profile/12832294406970221637noreply@blogger.com