tag:blogger.com,1999:blog-7277449027963623452.post118107593163886808..comments2023-12-07T05:43:10.401-08:00Comments on Ray Tracey's blog: Thea Render jumps on the GPU bandwagonSam Laperehttp://www.blogger.com/profile/05688552048697970050noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7277449027963623452.post-4053987201656027942010-09-25T08:31:26.758-07:002010-09-25T08:31:26.758-07:00@lycium, no problem!@lycium, no problem!Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-85308441062937075282010-09-06T18:24:42.698-07:002010-09-06T18:24:42.698-07:00Thanks for adding Indigo Renderer to your list :)
...Thanks for adding Indigo Renderer to your list :)<br /><br />We use a hybrid approach that does not require as much memory as pure GPU renderers, we only store what's needed for the GPU-accelerated portion of the workload. Furthermore, through the use of instancing you can make a little GPU memory go a long way!<br /><br />A GeForce GTX 400 series card makes a powerful ally for an i7, often doubling and sometimes even tripling rendering speed, while still supporting Indigo's full feature set (including SSS, complex materials, full motion blur etc.)Unknownhttps://www.blogger.com/profile/10532927075191052811noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-47859870056088973002010-05-31T11:01:46.744-07:002010-05-31T11:01:46.744-07:00Yes, memory is a limitation, but if you check Octa...Yes, memory is a limitation, but if you check Octane render gallery, there is a lot you can do with the current GPU memory.Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-73085770180376481002010-05-25T08:45:08.491-07:002010-05-25T08:45:08.491-07:00running on the GPU does not automagically make a f...running on the GPU does not automagically make a fantastic tool ... there are more than enough scenarios where memory on gfx cards are very limiting factors ... if your scene exceeds gfx memory most of the mentioned renderers simply do nothing :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-65898323433038232232010-05-12T01:33:19.585-07:002010-05-12T01:33:19.585-07:00I just checked their page, it's realtime but i...I just checked their page, it's realtime but it's not a GPU renderer or accelerated by GPU. The direct nurbs raytracing sounds interesting though.Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-64842467012183914552010-05-11T14:06:46.306-07:002010-05-11T14:06:46.306-07:00another one VRED by PI-VRanother one VRED by PI-VRAnonymousnoreply@blogger.com