tag:blogger.com,1999:blog-7277449027963623452.post1829841834197879317..comments2023-12-07T05:43:10.401-08:00Comments on Ray Tracey's blog: Sunny Random CitySam Laperehttp://www.blogger.com/profile/05688552048697970050noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7277449027963623452.post-10002490067931142312012-03-15T02:34:51.917-07:002012-03-15T02:34:51.917-07:00anon1: the sun is not an image but a bunch of satu...anon1: the sun is not an image but a bunch of saturated "skysamples", which radius can be adjusted.<br /><br />Riven in real-time with superb looking GI is totally doable. I'm working on a more complex game-like scene with moving sun as a proof of concept.<br /><br />Anon2: Yes, buildings and floor are perfectly Lambertian (except for one small building which is partially glossy) and the windows are perfectly specular. Max path depth is 8.Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-21940438499360603072012-03-15T01:10:55.644-07:002012-03-15T01:10:55.644-07:00are these 100% lambertian diffuse surfaces?are these 100% lambertian diffuse surfaces?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-67915191734588709332012-03-14T23:08:41.594-07:002012-03-14T23:08:41.594-07:00Very cool! How are you doing the sun? It looks lik...Very cool! How are you doing the sun? It looks like an image but its moving...<br /><br />I can totally see a Riven or Myst style game with Brigade. Though simple environmental level from that style of game would be enough to show that it works.Anonymousnoreply@blogger.com