tag:blogger.com,1999:blog-7277449027963623452.post2717612095339054414..comments2023-12-07T05:43:10.401-08:00Comments on Ray Tracey's blog: CentiLeo: a brand new interactive out-of-core CUDA path tracer for massive modelsSam Laperehttp://www.blogger.com/profile/05688552048697970050noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-7277449027963623452.post-67601413519338788182011-04-18T07:43:34.965-07:002011-04-18T07:43:34.965-07:00Yup, it does work great and it looks fantastic.Yup, it does work great and it looks fantastic.Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-78649183515085356842011-04-18T06:53:57.711-07:002011-04-18T06:53:57.711-07:00Even what they have done is a bitch, but this bitc...Even what they have done is a bitch, but this bitch works greatAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-8378178746096582772011-04-18T02:20:16.757-07:002011-04-18T02:20:16.757-07:00@Anonymous: implementing MLT on GPU doesn't ha...@Anonymous: implementing MLT on GPU doesn't have to be a total bitch per se, look at what Dietger van Antwerpen did (search for "Kelemen-style Metropolis Light Transport on the GPU" on Youtube) or more recently Dade from the Luxrender team with MLT implemented in PathGPU. It's certainly not impossible, and I'm sure that it will appear in other GPU renderers soon.Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-45851399203529462792011-04-17T18:15:41.406-07:002011-04-17T18:15:41.406-07:00apparently programming the MLT algorithms is a tot...apparently programming the MLT algorithms is a total bitch to implement in GPU ray tracey, it slows the speed down and such.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-91387695213668549702011-04-15T01:53:26.135-07:002011-04-15T01:53:26.135-07:00Indeed! I'm very curious to see how they'r...Indeed! I'm very curious to see how they're going to handle raytraced displacement mapping on the GPU. Could be something like in "Micropolygon Ray Tracing With Defocus and Motion Blur" (http://www.kunzhou.net/2010/mptracing.pdf).Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-580688342730706532011-04-14T14:18:33.977-07:002011-04-14T14:18:33.977-07:00They promise a lot of cool features. And the one, ...They promise a lot of cool features. And the one, they published, is very promising!<br /><br />BichuganAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-84182477837867193492011-04-14T01:57:53.323-07:002011-04-14T01:57:53.323-07:00Damn, that's a pretty awesome demo. Didn't...Damn, that's a pretty awesome demo. Didn't know a GTX480 was capable of this.RogueFrognoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-92064185688778737552011-04-13T07:57:48.175-07:002011-04-13T07:57:48.175-07:00??? I know it's made by a Russian developer, b...??? I know it's made by a Russian developer, but what does that have to do with it? Unless of course the KGB is involved somehow, stealing Boeing 777 blueprints while pretending to make a GPU path tracer ;)Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-89942687718158634442011-04-13T06:48:38.614-07:002011-04-13T06:48:38.614-07:00Bad russians, bad-bad russians...Bad russians, bad-bad russians...Anonymousnoreply@blogger.com