tag:blogger.com,1999:blog-7277449027963623452.post2755725017536330977..comments2023-12-07T05:43:10.401-08:00Comments on Ray Tracey's blog: Real-time GPU path tracing: Unbiased Cab City WIP 1Sam Laperehttp://www.blogger.com/profile/05688552048697970050noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7277449027963623452.post-83458825767673598322012-12-23T20:20:24.493-08:002012-12-23T20:20:24.493-08:00Wonderful,, btw, i need some help, i send an email...Wonderful,, btw, i need some help, i send an email to you.. Thanks.<br /><br />Farid,Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-82322414656736421082012-12-23T20:17:07.443-08:002012-12-23T20:17:07.443-08:00This comment has been removed by the author.Mari Belajar Mandirihttps://www.blogger.com/profile/16287667866391094433noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-38284629490783935672012-12-12T11:04:49.415-08:002012-12-12T11:04:49.415-08:00RC-1290: you are right, this was a very quick test...RC-1290: you are right, this was a very quick test to show off massive dynamic instancing, I didn't really bother tweaking the materials. I should have made the car windows look like glass. Next time :)<br /><br />davepermen: thanks, but the method you describe (recalculating only an edge of the screen when rotating) works only in perfectly static scenes and breaks in scenes with thousands of dynamic objects. Butwe're actually working on several techniques that will make the need for blurring obsolete.Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-40009206367246406402012-12-12T09:59:57.496-08:002012-12-12T09:59:57.496-08:002 little things.
1) could you make the videos with...2 little things.<br />1) could you make the videos without the blurring, but stuttery instead? that kind of blurring makes me sick, stuttering would be less cool, but more "what we're used to"<br /><br />2) blurring when only rotating the camera. on rotation, one could simply turn the existing image as a screen-quad around, and not require (much) samples there again. only focus on the edge that shows new stuff, then. that could make lookarounds much nicer and much faster (or simply when standing still begin to render a full cubemap around the head).<br /><br />my little critic and suggestion on an absolutely stunning product.davepermenhttps://www.blogger.com/profile/10065211098132893348noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-61513863575351865062012-12-12T05:20:57.591-08:002012-12-12T05:20:57.591-08:00Somehow the perfect reflections on the windows and...Somehow the perfect reflections on the windows and the street always freak me out. I assume that they're simply that way because it's not a priority to make the materials, and the mesh data for what's behind them.<br /><br />Or is it something else?RC-1290https://www.blogger.com/profile/04239504915642247752noreply@blogger.com