tag:blogger.com,1999:blog-7277449027963623452.post5372584374406162974..comments2023-12-07T05:43:10.401-08:00Comments on Ray Tracey's blog: Real-time path tracing: 4968 daftly dancing dudes on Stanford BunnySam Laperehttp://www.blogger.com/profile/05688552048697970050noreply@blogger.comBlogger49125tag:blogger.com,1999:blog-7277449027963623452.post-21787191436826763312013-09-15T15:56:09.988-07:002013-09-15T15:56:09.988-07:00It is from a team member. But I guess when Brigade...It is from a team member. But I guess when Brigade will be released some time in the future there will be a different site. For now it's a sleek site that will inform people about the benefits of Brigade 3.0.<br /><br />Sam, it's been a month since you posted an update. Would you mind giving us some news what you have been working on lately?<br />I can't wait to see the progress :DKevinhttps://www.blogger.com/profile/10312470168861631481noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-29642670179475244212013-09-13T05:39:00.647-07:002013-09-13T05:39:00.647-07:00is this the official Brigade 3 website? looks legi...is this the official Brigade 3 website? looks legit - from an OTOY developer Hayssam Keilany<br /><br />http://icelaglace.com/projects/brigade-3-0/Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-85084613589422198592013-09-10T11:57:17.344-07:002013-09-10T11:57:17.344-07:00here is the link -
http://virtuamorris.wordpress....here is the link -<br /><br />http://virtuamorris.wordpress.com/Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-17621744965870542502013-09-10T11:56:32.602-07:002013-09-10T11:56:32.602-07:00Sega Planning New Console For 2015 using the RayCo...Sega Planning New Console For 2015 using the RayCore® technologyAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-68099866553276107862013-09-05T11:32:11.670-07:002013-09-05T11:32:11.670-07:00Thomas the actual issues of the post-process warp ...Thomas the actual issues of the post-process warp are not that important. Things are blurred anyway on your peripheral vision because of the density of pixels fading away near the edges. The most important thing is too enhance the pixels that are in front of you.MrPapillonhttps://www.blogger.com/profile/17168393245426979719noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-85366956227581646452013-09-05T07:52:05.107-07:002013-09-05T07:52:05.107-07:00Is it possible to write game engines in the Unicon...Is it possible to write game engines in the Unicon programming language ?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-13516917957362511452013-09-04T16:50:01.298-07:002013-09-04T16:50:01.298-07:00On the off-chance that you're still reading th...On the off-chance that you're still reading this comment thread: http://blog.qwrt.de/improved-pre-warping-for-wide-angle-hmds/<br /><br />Some researchers at Intel made physically accurate prewarping algorithms for the Oculus Rift that output images that are far sharper than the bilinearly filtered ones coming out of the current prewarp post-processes. But they could only do it using Raytracing.<br /><br />You're in the unique position where you have a game engine that can output prewarped images for VR with less overhead than raster games AND with higher quality than what is achievable in those games. It would be a killer feature for the brigade engine to have.Thomas Selstadhttps://www.blogger.com/profile/04423526994079241793noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-4187773599117027172013-09-04T15:34:17.120-07:002013-09-04T15:34:17.120-07:00There's a place when we can download the lates...There's a place when we can download the latest version of Brigade?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-70894193416757655732013-08-22T08:28:39.269-07:002013-08-22T08:28:39.269-07:00Good. Now make the animation offset for each dude ...Good. Now make the animation offset for each dude unique.<br /><br />Mwahahahahahahahah!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-54217008192550272152013-08-20T12:15:04.345-07:002013-08-20T12:15:04.345-07:00@Sam,
Is open OpenSubdiv 2.0 fast enough to use i...@Sam,<br /><br />Is open OpenSubdiv 2.0 fast enough to use in/with Brigade? <br /><br />http://graphics.pixar.com/opensubdiv/<br /><br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-77718861871420478992013-08-20T07:56:13.073-07:002013-08-20T07:56:13.073-07:00<10ms is acceptable, problem is that that is th...<10ms is acceptable, problem is that that is the best case.<br /><br />In reality we are going to have occasional spikes.<br /><br />This is a huge problem, we get dizzy at very small levels of latency.<br />And I suspect that it is even worse with varying latency.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-90770655404693152982013-08-20T07:36:20.131-07:002013-08-20T07:36:20.131-07:00Cloud-gaming VR or multiplayer-VR can be a deal, b...Cloud-gaming VR or multiplayer-VR can be a deal, but only in a range of r = 300km-500km (for Germany this would cover already the whole country). Cloud latency for online VR really has to be under 10ms. But anyway, cloud-gaming would be only a interim solution. <br />In 5-10 years every cheap PC will be able to render path tracing.Retinahttps://www.blogger.com/profile/07837338662579054049noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-39905147103243323922013-08-20T07:15:06.627-07:002013-08-20T07:15:06.627-07:00About Brigade and games on the cloud:
I was a str...About Brigade and games on the cloud:<br /><br />I was a strong believer in cloud-gaming a year ago, but my interest completely disappeared when Oculus entered the arena.<br /><br />We really can't deal with the latency when doing headtracked VR.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-47927511307955044812013-08-20T00:35:22.386-07:002013-08-20T00:35:22.386-07:00@Sam,
Did blurry reflection and alpha channel sup...@Sam,<br /><br />Did blurry reflection and alpha channel support(for grass) make it into Brigade 3.0 ?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-37113887599033372242013-08-19T12:54:43.305-07:002013-08-19T12:54:43.305-07:00Sam!, Dude!. Not been on here for while but after ...Sam!, Dude!. Not been on here for while but after your latest post I was intrigued. Octane is making the move to Blender, As far as I understand octane for max also comes with Brigade for max? Why doesn’t Octane for Blender have this?!!!?. Also you may remember me being one of the first asking about indie dev support. If otoy are aiming brigade to the big dev's without the same access to indie's ill be MASSIVLY disappointed. What is the official stance on Brigade? Can we expect a half decent indie/New API response, e.g Epic style pay £300 for Blender octane, But you get Brigade with for example a £50,000 free pass before having to pay any royalties to Otoy, when you make more than the £50,000 all other profits from work if from game projects, architectural design works and realtime walkthrough apps for clients etc etc you then pay Otoy 10-15% of all earnings,(you build a bad ass game that sells £500,000,000 product otoy then take 10-15% after the £50,000 free pass, which isn’t out of the question when you look at sales from example call of duty. Think Black opps made near a Billion). Please try to think Indie,Indie,Indie, Not feeding the monster of current studios. Heard Apple are really pushing in the direction of Opencl now because they realise there products need it to compete, Consortiums need to appear to slap AMD drivers into place. You do that the game really starts, but only an Nvidia based platform can never be seen as a complete new api for dev's. Get in early and support the small guys, with indie community support you have the chance to challenge the Microsofts,Sony's. If not they build their own similar products within 2 years and even though being the pioneers you lose.KingBadger3Dhttps://www.blogger.com/profile/14620728494317053050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-87417135563578972282013-08-19T12:51:40.481-07:002013-08-19T12:51:40.481-07:00This comment has been removed by the author.KingBadger3Dhttps://www.blogger.com/profile/14620728494317053050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-14131110867973972252013-08-19T12:50:45.925-07:002013-08-19T12:50:45.925-07:00@Sam, I forgot to mention there is a cloud version...@Sam, I forgot to mention there is a cloud version of Cryengine sandbox in the works.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-9831919653139553712013-08-19T12:46:36.990-07:002013-08-19T12:46:36.990-07:00@Sam,
"yep, a CryEngine Sandbox like editor ...@Sam,<br /><br />"yep, a CryEngine Sandbox like editor would be really cool, and also a lot of work. The good thing about path tracing is that you need a lot less parameters to tweak, which will simplify the Brigade GUI a lot."<br /><br />IMO, its only logical to have something like CryEngine Sandbox for Brigade. Or even UE4, as an example can run C++ within the editor, so people won't need a SDK. It is ALOT of work no doubt, I'm not sure if you guys have the man power for it? OTOY could always hire a team of people to work on the toolset and keep the render team small and streamline. When you add hair you'll need a way to interact with it, same with cloth simulation,etc.<br /><br />Anyway I can wait to see version 3!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-2799047478065379172013-08-19T11:51:11.917-07:002013-08-19T11:51:11.917-07:00You'll see it once we reveal the true Brigade ...You'll see it once we reveal the true Brigade engine 3. ---> please when you make it let a part for a forest/natural scene as i can't wait to see how it perform :)<br /><br />Ps: i know that you told me yes before so do not worry :)<br />Ps2: english is not my native language so sorry if i made faults.StarCitizenWorldhttps://www.blogger.com/profile/11153035955426677974noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-64061719205844935932013-08-19T09:15:38.361-07:002013-08-19T09:15:38.361-07:00Sounds very interesting.
Wonder what those groun...Sounds very interesting. <br />Wonder what those ground breaking features are. <br />Audio ray tracing? ;)Retinahttps://www.blogger.com/profile/07837338662579054049noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-72565517704153919292013-08-18T20:42:22.240-07:002013-08-18T20:42:22.240-07:00colocolo: on some occasions, it will look as good ...colocolo: on some occasions, it will look as good as Arnold minus the hair/fur/volumetrics because Brigade doesn't support that as I said before.<br /><br />Brigade will have its own very clever light sampling technique, independently developed from the one in Octane to deal with noise coming from thousands of light sources at once. It works extremely well so far and is one Brigade 3's ground breaking features.<br /><br />>>> Do you think Sony or Microsoft could prevent that game studios suddenly make games with such superior PC graphics?<br /><br />To be honest, I couldn't care less about MS or Sony or any other next gen console manufacturer. A Brigade powered game will probably not run on PS4 or Xbox and cloud gaming will make consoles obsolete in a few years, so your best bet will be Brigade games in the cloud.<br /><br />Nuninho: no, Brigade doesn't support MLT or PMC as it doens't make sense in real-time. Those techniques are much more relevant for Octane. <br /><br />Anonymous: yep, a CryEngine Sandbox like editor would be really cool, and also a lot of work. The good thing about path tracing is that you need a lot less parameters to tweak, which will simplify the Brigade GUI a lot. Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-43055464386034437222013-08-18T19:38:56.709-07:002013-08-18T19:38:56.709-07:00@Sam,
I forgot to say thank you for being transpa...@Sam,<br /><br />I forgot to say thank you for being transparent about brigade, I look forward to seeing how awesome Brigade 3 will be!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-42867885865753171572013-08-18T19:35:56.956-07:002013-08-18T19:35:56.956-07:00@Nuninho
You totally miss my point. I'm not u...@Nuninho<br /><br />You totally miss my point. I'm not using UDK as a reference for awesome rendering technology, the video shows the proper material workflow, this is becoming standard with next generation(PS4). Brigade need similar material editing workflow and they really need to hire more people to work on the toolset. It has to look good, UDK,Unity,Cryengine GUI all look good but more important they are offer user friendly game creation toolsets. Brigade renderer is superior to UDK/Unity,etc but it will also need an equally beautifully polish game toolsets. <br /><br />@Sam, FBX is such a standard file format, I hope you guys add support for it in your toolset. Its a great way to bring animation and 3D content in one nice file format.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-28238573479765339602013-08-18T03:03:36.706-07:002013-08-18T03:03:36.706-07:00@Anonymous (August 17, 2013 at 12:12 PM): UE4 isn&...@Anonymous (August 17, 2013 at 12:12 PM): UE4 isn't very realistic because it's ray-traced "limited". UE4 is very different to and much worse than Brigade. lool!<br /><br /><br />@Ssm: NOTICE! - last 3 my messages (MTL - bad but yes MLT kernel, sorry). ;)Nuninhohttps://www.blogger.com/profile/16843684536676182949noreply@blogger.comtag:blogger.com,1999:blog-7277449027963623452.post-40973081034337918342013-08-18T03:02:19.799-07:002013-08-18T03:02:19.799-07:00This comment has been removed by the author.Nuninhohttps://www.blogger.com/profile/16843684536676182949noreply@blogger.com