One thing that made me smile: "GPU rasterized version of SVOs & its realtime content creation only available in CryENGINE 3" is listed as a con. Nice joke Crytek!
Other slides list the pro’s and cons of point based rendering, raytracing and rasterization. http://www.4gamer.net/games/092/G009273/20090903001/


If Crytek continues innovating at this pace, there’s a good chance that CryEngine3 will become the Unreal Engine 3 of the next generation and will attract many licensees.




