Ray Tracey's blog

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering

Tuesday, September 20, 2022

Nvidia Racer RTX

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Well this put a smile on my face. Nvidia just announced Racer RTX, a fully real-time raytraced minigame running on their Omniverse platform ...
2 comments:
Saturday, August 14, 2021

Nvidia Omniverse renders everything and the kitchen sink

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Last week at Siggraph, Nvidia released a fascinating making-of documentary of the Nvidia GTC keynote. It contains lots of snippets showing t...
Saturday, August 7, 2021

Ray Tracing Gems II book released for free

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The best things in life are free they say and that's certainly true for this gem.  Download it from here: http://www.realtimerendering.c...
Thursday, September 10, 2020

Marbles RTX at night rendered in Nvidia Omniverse

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Nvidia showed an improved version of their Marbles RTX demo during the RTX 3000 launch event. What makes this new demo so impressive is th...
Thursday, May 14, 2020

Finally...

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Today Nvidia showed this astounding demo. Pure real-time ray tracing (with some deep learning based upscaling and denoising), no rasterizati...
2 comments:
Sunday, September 15, 2019

LightHouse 2, the new OptiX based real-time GPU path tracing framework, released as open source

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Just before Siggraph, Jacco Bikker released Lighthouse 2, his new real-time path tracing framework as open source on Github: https://git...
Saturday, June 22, 2019

LightTracer, the first WebGL path tracer for photorealistic rendering of complex scenes in the browser

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A couple of days ago, Denis Bogolepov sent me a link to LightTracer, a browser based path tracer which he and Danila Ulyanov have developed...
Saturday, April 6, 2019

Unreal Engine now has real-time ray tracing and a path tracer

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Epic recently released the stable version of Unreal Engine 4.22 which comes with real-time ray tracing and a fully fledged path tracer for ...
Monday, February 18, 2019

Nvidia releases OptiX 6.0 with support for hardware accelerated ray tracing

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Nvidia recently released a new version of Optix, which finally adds support for the much hyped RTX cores on the Turing GPUs (RTX 2080, Quad...
Tuesday, August 28, 2018

Chaos Group (V-Ray) announces real-time path tracer Lavina (+ Nvidia's really real-time path traced global illumination)

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(See update at the bottom of this post to see something even more mindblowing) The Chaos Group blog features quite an interesting article...
Monday, July 30, 2018

Nvidia gearing up to unleash real-time ray tracing to the masses

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In the last two months, Nvidia roped in several high profile, world class ray tracing experts (with mostly a CPU ray tracing background): ...
Sunday, July 22, 2018

Accelerating path tracing by using the BVH as multiresolution geometry

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Before continuing the tutorial series, let's have a look at a simple but effective way to speed up path tracing. The idea is quite simp...
2 comments:
Friday, June 1, 2018

Real-time path tracing on a 40 megapixel screen

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The Blue Brain Project is a Switzerland based computational neuroscience project which aims to demystify how the brain works by simulating...
3 comments:
Friday, December 22, 2017

Freedom of noise: Nvidia releases OptiX 5.0 with real-time AI denoiser

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2018 will be bookmarked as a turning point for Monte Carlo rendering due to the wide availability of fast, high quality denoising algorithm...
2 comments:
Sunday, July 9, 2017

Towards real-time path tracing: An Efficient Denoising Algorithm for Global Illumination

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July is a great month for rendering enthusiasts: there's of course Siggraph, but the most exciting conference is High Performance Graph...
5 comments:
Sunday, May 21, 2017

Practical light field rendering tutorial with Cycles

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This week Google announced "Seurat", a novel surface lightfield rendering technology which would enable "real-time cinema-qu...
5 comments:
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About Me

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Sam Lapere
Passionate about real-time photoreal rendering with path tracing. Unreal developer. Previously scientific visualization developer, product manager and QA lead at NVIDIA, scientific visualization team manager at the EPFL Blue Brain Project, co-founder and technical director at Lightspeed Graphics NZ, project lead at Auckland Uni, PM for OctaneRender and driving the creative direction behind the Brigade real-time path tracing for games research project , photoreal 3D graphics consultant, medical imaging researcher and M.D. My tutorial series on GPU path tracing on GitHub. Check my Youtube channel with pioneering research into real-time path tracing (2011-2013). If you want to know more about why I started this blog, read this inverview from Nov 2013 in which I talked about my vision of CGI.
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