Friday, March 23, 2012

Brigade color bleeding test 2: bloody town

Small color bleeding test with Brigade 2. The scene (SketchUp city scene by LordGood) is untextured to better show the diffuse color bleeding:

Real-time video (30 fps on 2x GTX 580):

In the next image, there are a bunch of interesting light effects happening on the houses on the left, such as bright sunlight reflecting from the pentices:

I wanted to create an outdoor scene with the same quality of lighting as Mirror's Edge (which uses very high quality, baked lightmaps and which I think is the most photorealistic looking game of this generation, see for example this pic and this one), but in real-time.

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