First WIP screens from a highly detailed sci-fi scene:
This is quite a challenge for Brigade, because it's an enclosed environment with fairly complex geometry lit by multiple small mesh lights (no light from the sky or sun), a dreaded cause of Monte Carlo path tracing noise. In brief, a perfect environment to test Brigade's convergence speed. Much to my surprise, this scene converges extremely fast (as fast as an open outdoor scene lit by sun+sky), even with very small lights. Brigade never ceases to amaze me. More screens and video soon.
UPDATE: for comparison reasons, a screenshot of the original sci-fi scene (created by Stonemason/Stefan Morrell), which was rendered with finalRender can be seen here: http://stefan-morrell.cgsociety.org/gallery/536375. Brigade rivals the quality of finalRender, but more importantly, it does it in real-time.