Thursday, August 30, 2012

Real-time photorealistic physics experiments with Octane Render

Some real-time rendered physics experiments I did with Octane Render (the ultrafast unbiased GPU renderer) and MassFX in 3ds Max 2012. The instant ultrahigh quality feedback of Octane is extremely enjoyable for this kind of experiments, it can update thousands of objects in real-time and render them in full photorealistic detail using path tracing. It feels like editing a prerendered animation in real-time, it just utterly amazes me that this is possible today.

Enjoy these videos:


 (the banding on the sky in the video is a compression artefact from my capturing software, the actual image doesn't suffer from it)

 

By the way, there is now a dedicated blog for Octane Render with incredible stuff, check it out here:

http://render.otoy.com/newsblog/

7 comments:

MrPapillon said...

(we miss the daily Brigade report...)

Anonymous said...

nice, nice but this is the quality
any student ray/path tracer can do today. a handfull of obkects and some
simple light...

Sam Lapere said...

Anonymous: maybe, but contrary to those student path tracers that take minutes or hours to converge, Octane can deliver this quality in real-time and can also instantly update all dynamic objects in the scene. Of all the renderers I've seen and played with, this is an absolute first. To me this is the most revolutionary thing that has happened in high quality rendering since the nineties.

MrPapillon said...

Are you aiming to providing some complex volumetric data as well such as clouds, smoke or sand ?

Antzrhere said...

Nice videos but you when are OToy going to get you a HDMI capture card?? ;-) It would be really nice to see the videos at full framerate as they are being displayed...you can get them for just over £100 I think....

Antzrhere said...

Hmmm..just noticed these videos are from OToyNZ...I'm surprised they haven't invested in one! BTW, do you know what system these videos are being rendered with?

Sam Lapere said...

Antzrhere, the videos were rendered on one gtx590.