Thursday, December 27, 2012

Real-time GPU path tracing: Physics dragons

Another quick test with OTOY's Brigade engine showing 1024 physics driven Stanford dragons. Brigade has an extremely efficient way of handling dynamic instances and can now effortlessly render billions of (rigid) dynamic triangles in real-time. 

All the recent instancing tests are not merely tests, but are part of a bigger project. More about that soon. In the meantime, enjoy the screenshots:

1 comment:

Arjan van Wijnen said...

Nice to see Brigade getting along so well!