Ray Tracey's blog
Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering
Saturday, August 2, 2008
Voxel ray tracing vs polygon ray tracing
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Carmack's thoughts about ray tracing: I think that ray tracing in the classical sense, of analytically intersecting rays with convention...
Carmack, id Tech 6, hybrid rendering
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In his QuakeCon keynote, John Carmack explained that his next generation engine id Tech 6 would still be mainly a hybrid renderer: I can say...
Friday, August 1, 2008
id, Voxels and Ray Tracing
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According to this article , the full Ruby demo will be shown to the public at Siggraph 2008. My interest in this demo is, apart from the pho...
Otoy, Transformers and Ray Tracing
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After the Ruby/LightStage demo, 4 other video's appeared as part of an article about Otoy on TechCrunch . Urbach explains that he starte...
The Ruby demo continued
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One week after the unveiling of the Ruby teaser, Jules Urbach recorded a new video, in which he gave a bit more info on the voxel based rend...
The Ruby demo
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To begin with... a picture says more than a thousand words This is a picture from the Ruby demo. It looks photorealistic, but is realtime an...
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Ruby, voxels and ray tracing
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Intro My name is Ray Tracey. I'm a graphics enthusiast with a passion for lifelike interactive graphics. Recently, I was struck by a rea...
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