Ray Tracey's blog

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering

Saturday, May 30, 2009

Ruby 2009 and the future of games

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This presentation from Jules Urbach shows what the next Ruby demo could look like: http://developer.amd.com/gpu_assets/ATIGPGPUComputingFusi...
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Saturday, April 4, 2009

More OTOY video's

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Jules Urbach talking about cloud rendering: http://neuronspark.com/videos/rendering-in-the-cloud/ An early concept video of LivePlace from M...
Thursday, April 2, 2009

Voxels, id tech 6, stuff

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Great video of Zelex (Jon Olick) graphics engineer and researcher at id Software, showing the sparse voxel octree technology for id Tech 6: ...

Ruby, Ruby, Rubaaaaaaaaaaayyyyy

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So, almost 10 months have passed since the first unveiling of the Ruby/OTOY/Cinema 2.0/whatever demo. AMD still hasn't released the demo...
Monday, October 6, 2008

Dynamic voxels

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In the past couple of weeks, I've learned that there are different methods to efficiently store voxels for GPU raycasting: - Octrees - G...
Saturday, August 2, 2008

Voxel ray tracing vs polygon ray tracing

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Carmack's thoughts about ray tracing: I think that ray tracing in the classical sense, of analytically intersecting rays with convention...

Carmack, id Tech 6, hybrid rendering

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In his QuakeCon keynote, John Carmack explained that his next generation engine id Tech 6 would still be mainly a hybrid renderer: I can say...
Friday, August 1, 2008

id, Voxels and Ray Tracing

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According to this article , the full Ruby demo will be shown to the public at Siggraph 2008. My interest in this demo is, apart from the pho...

Otoy, Transformers and Ray Tracing

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After the Ruby/LightStage demo, 4 other video's appeared as part of an article about Otoy on TechCrunch . Urbach explains that he starte...

The Ruby demo continued

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One week after the unveiling of the Ruby teaser, Jules Urbach recorded a new video, in which he gave a bit more info on the voxel based rend...

The Ruby demo

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To begin with... a picture says more than a thousand words This is a picture from the Ruby demo. It looks photorealistic, but is realtime an...
1 comment:

Ruby, voxels and ray tracing

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Intro My name is Ray Tracey. I'm a graphics enthusiast with a passion for lifelike interactive graphics. Recently, I was struck by a rea...
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Sam Lapere
Passionate about real-time photorealistic graphics with path tracing. Unreal Engine developer. Previously scientific visualization developer, product manager and QA lead at NVIDIA, scientific visualization team manager at the EPFL Blue Brain Project, co-founder and technical director at Lightspeed Graphics NZ, project lead at Auckland Uni, PM for OctaneRender and Brigade real-time path tracer, photoreal 3D graphics consultant, medical imaging researcher and M.D. at Ghent University Hospital. My tutorial series on GPU path tracing on GitHub. My LinkedIn profile. Check my Youtube channel with pioneering research into real-time path tracing (2011-2013). If you want to know more about why I started this blog, read this inverview from Nov 2013 in which I talked about my vision of CGI.
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