Ray Tracey's blog

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering

Tuesday, August 18, 2009

The Future of Game Graphics according to Crytek

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Cevat Yerli has given a keynote at GDC Europe about Crytek's next engine and its rendering techniques. Incrysis has pictures of the keyn...
2 comments:
Friday, August 14, 2009

Next gen GPU from AMD unveiled on Sep 10

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Now let's hope the "you won't believe your eyes" refers to a new Ruby demo from OTOY!

Carmack keynote at QuakeCon 09

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A complete video of this year's keynote can be found at http://www.quakeunity.com/file=2919 Carmack considers cloud computing an interes...
Sunday, August 9, 2009

The race for real-time ray tracing (Siggraph 2009)

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Last Siggraph has shown that a lot of the big companies in 3D are heavily involved in realtime and interactive raytracing research. Nvidia...
Friday, August 7, 2009

John Carmack talking about cloud computing...

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... and getting super excited! Check it out for yourself: http://www.youtube.com/watch?v=N_Ge-35Ld70 This 10-minute video shows the last par...
Sunday, August 2, 2009

OTOY at Siggraph 2009 on Aug 3

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SIGGRAPH 2009 Panel Explores Eye-Definition Computing and the Future of Digital Actors: http://finance.yahoo.com/news/SIGGRAPH-2009-Panel-Ex...
Friday, July 10, 2009

GigaVoxels at Siggraph

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Cyril Crassin will be giving a talk at Siggraph 2009 on the subject of voxel raycasting and he has published a new short paper: Beyond Trian...
Thursday, July 2, 2009

Gaikai, another cloud gaming service

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http://www.gamespot.com/news/6212860.html http://games.venturebeat.com/2009/07/01/gaikai-demos-how-to-serve-games-over-the-internet/ Perry s...
Wednesday, July 1, 2009

Naughty Dog's Uncharted 2 does cloud computing

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Naughty Dog gave a live chat yesterday in which they mentioned cloud computing as an engine feature. Excerpt from the live chat: 2:37 [Comm...
Tuesday, June 30, 2009

Crysis on a cell phone

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The following article and video show that even the most demanding games of today can be played on any web-enabled device: http://www.techcru...
Tuesday, June 16, 2009

2 New OTOY video's

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2 new video's showing the server side rendering in action and giving some specifics about the lag: http://www.techcrunch.com/2009/06/16/...

A quantum leap of faith

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Believe it or not, but yesterday I was on the phone with Jules Urbach, the man himself behind OTOY and LightStage (I guess writing a blog do...
4 comments:
Saturday, June 6, 2009

Has it been 1 year already?

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The Ruby city demo, the very reason why I started this blog, was first shown to the world on June 4, 2008. Check the date on this youtube vi...
5 comments:
Friday, June 5, 2009

A possible faster-than-light solution for the latency problem?

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Interesting article: http://spectrum.ieee.org/computing/networks/game-developers-see-promise-in-cloud-computing-but-some-are-skeptical/0 I h...
Saturday, May 30, 2009

Ruby 2009 and the future of games

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This presentation from Jules Urbach shows what the next Ruby demo could look like: http://developer.amd.com/gpu_assets/ATIGPGPUComputingFusi...
1 comment:
Saturday, April 4, 2009

More OTOY video's

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Jules Urbach talking about cloud rendering: http://neuronspark.com/videos/rendering-in-the-cloud/ An early concept video of LivePlace from M...
Thursday, April 2, 2009

Voxels, id tech 6, stuff

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Great video of Zelex (Jon Olick) graphics engineer and researcher at id Software, showing the sparse voxel octree technology for id Tech 6: ...

Ruby, Ruby, Rubaaaaaaaaaaayyyyy

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So, almost 10 months have passed since the first unveiling of the Ruby/OTOY/Cinema 2.0/whatever demo. AMD still hasn't released the demo...
Monday, October 6, 2008

Dynamic voxels

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In the past couple of weeks, I've learned that there are different methods to efficiently store voxels for GPU raycasting: - Octrees - G...
Saturday, August 2, 2008

Voxel ray tracing vs polygon ray tracing

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Carmack's thoughts about ray tracing: I think that ray tracing in the classical sense, of analytically intersecting rays with convention...
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Sam Lapere
Passionate about real-time photorealistic graphics with path tracing. Unreal Engine developer. Previously scientific visualization developer, product manager and QA lead at NVIDIA, scientific visualization team manager at the EPFL Blue Brain Project, co-founder and technical director at Lightspeed Graphics NZ, project lead at Auckland Uni, PM for OctaneRender and Brigade real-time path tracer, photoreal 3D graphics consultant, medical imaging researcher and M.D. at Ghent University Hospital. My tutorial series on GPU path tracing on GitHub. My LinkedIn profile. Check my Youtube channel with pioneering research into real-time path tracing (2011-2013). If you want to know more about why I started this blog, read this inverview from Nov 2013 in which I talked about my vision of CGI.
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