Ray Tracey's blog

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering

Tuesday, August 18, 2009

The Future of Game Graphics according to Crytek

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Cevat Yerli has given a keynote at GDC Europe about Crytek's next engine and its rendering techniques. Incrysis has pictures of the keyn...
2 comments:
Friday, August 14, 2009

Next gen GPU from AMD unveiled on Sep 10

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Now let's hope the "you won't believe your eyes" refers to a new Ruby demo from OTOY!

Carmack keynote at QuakeCon 09

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A complete video of this year's keynote can be found at http://www.quakeunity.com/file=2919 Carmack considers cloud computing an interes...
Sunday, August 9, 2009

The race for real-time ray tracing (Siggraph 2009)

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Last Siggraph has shown that a lot of the big companies in 3D are heavily involved in realtime and interactive raytracing research. Nvidia...
Friday, August 7, 2009

John Carmack talking about cloud computing...

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... and getting super excited! Check it out for yourself: http://www.youtube.com/watch?v=N_Ge-35Ld70 This 10-minute video shows the last par...
Sunday, August 2, 2009

OTOY at Siggraph 2009 on Aug 3

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SIGGRAPH 2009 Panel Explores Eye-Definition Computing and the Future of Digital Actors: http://finance.yahoo.com/news/SIGGRAPH-2009-Panel-Ex...
Friday, July 10, 2009

GigaVoxels at Siggraph

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Cyril Crassin will be giving a talk at Siggraph 2009 on the subject of voxel raycasting and he has published a new short paper: Beyond Trian...
Thursday, July 2, 2009

Gaikai, another cloud gaming service

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http://www.gamespot.com/news/6212860.html http://games.venturebeat.com/2009/07/01/gaikai-demos-how-to-serve-games-over-the-internet/ Perry s...
Wednesday, July 1, 2009

Naughty Dog's Uncharted 2 does cloud computing

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Naughty Dog gave a live chat yesterday in which they mentioned cloud computing as an engine feature. Excerpt from the live chat: 2:37 [Comm...
Tuesday, June 30, 2009

Crysis on a cell phone

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The following article and video show that even the most demanding games of today can be played on any web-enabled device: http://www.techcru...
Tuesday, June 16, 2009

2 New OTOY video's

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2 new video's showing the server side rendering in action and giving some specifics about the lag: http://www.techcrunch.com/2009/06/16/...

A quantum leap of faith

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Believe it or not, but yesterday I was on the phone with Jules Urbach, the man himself behind OTOY and LightStage (I guess writing a blog do...
4 comments:
Saturday, June 6, 2009

Has it been 1 year already?

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The Ruby city demo, the very reason why I started this blog, was first shown to the world on June 4, 2008. Check the date on this youtube vi...
5 comments:
Friday, June 5, 2009

A possible faster-than-light solution for the latency problem?

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Interesting article: http://spectrum.ieee.org/computing/networks/game-developers-see-promise-in-cloud-computing-but-some-are-skeptical/0 I h...
Saturday, May 30, 2009

Ruby 2009 and the future of games

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This presentation from Jules Urbach shows what the next Ruby demo could look like: http://developer.amd.com/gpu_assets/ATIGPGPUComputingFusi...
1 comment:
Saturday, April 4, 2009

More OTOY video's

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Jules Urbach talking about cloud rendering: http://neuronspark.com/videos/rendering-in-the-cloud/ An early concept video of LivePlace from M...
Thursday, April 2, 2009

Voxels, id tech 6, stuff

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Great video of Zelex (Jon Olick) graphics engineer and researcher at id Software, showing the sparse voxel octree technology for id Tech 6: ...

Ruby, Ruby, Rubaaaaaaaaaaayyyyy

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So, almost 10 months have passed since the first unveiling of the Ruby/OTOY/Cinema 2.0/whatever demo. AMD still hasn't released the demo...
Monday, October 6, 2008

Dynamic voxels

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In the past couple of weeks, I've learned that there are different methods to efficiently store voxels for GPU raycasting: - Octrees - G...
Saturday, August 2, 2008

Voxel ray tracing vs polygon ray tracing

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Carmack's thoughts about ray tracing: I think that ray tracing in the classical sense, of analytically intersecting rays with convention...
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Sam Lapere
Passionate about real-time photoreal rendering with path tracing. Unreal developer. Previously scientific visualization developer, product manager and QA lead at NVIDIA, scientific visualization team manager at the EPFL Blue Brain Project, co-founder and technical director at Lightspeed Graphics NZ, project lead at Auckland Uni, PM for OctaneRender and driving the creative direction behind the Brigade real-time path tracing for games research project , photoreal 3D graphics consultant, medical imaging researcher and M.D. My tutorial series on GPU path tracing on GitHub. Check my Youtube channel with pioneering research into real-time path tracing (2011-2013). If you want to know more about why I started this blog, read this inverview from Nov 2013 in which I talked about my vision of CGI.
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