Ray Tracey's blog

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering

Thursday, December 10, 2009

SVO path tracer WIP

›
Inspired by the recent flood of real-time path tracers (both commercial and non-commercial: V-Ray RT, mental images iray, Nvidia Optix, Caus...
3 comments:
Monday, November 30, 2009

Square Enix' cloud gaming

›
Final Fantasy maker Square Enix is also targetting the cloud in the not too distant future: http://www.techdigest.tv/2009/11/console_gaming....
Thursday, November 26, 2009

Soon...

›
I hope so goddammit ;-). Anything on the new Ruby, Fusion Render Cloud or that mysterious anime game would be more than fine. In the meantim...
2 comments:
Thursday, October 22, 2009

Nvidia's realtime ray tracing in the cloud: RealityServer and iray

›
mental images' RealityServer has now the option to render on a GPU cluster with CUDA based iray. A very impressive interactive ray traci...
Wednesday, October 14, 2009

New CryENGINE3 trailer

›
in HD: http://www.youtube.com/watch?v=7tPfM1QnPlo&hd=1 Again the trailer explicitely mentions "Integrated Voxel Objects". I do...
1 comment:
Tuesday, September 29, 2009

Sparse Voxel Octree in CryEngine 3

›
Slides from the Crytek presentation at CEDEC 2009 reveal that the SVO technology is going to be part of CryEngine3. The difference with id S...
2 comments:
Tuesday, September 22, 2009

OTOY tech will power movie/game in 2012

›
OTOY and Big Lazy Robot are working on a game/movie that will apparently be using OTOY's voxel raytracing technology. It will be rendere...
Thursday, September 17, 2009

Waiting...

›
... for the new Ruby demo.
5 comments:
Friday, September 11, 2009

New Ruby/OTOY demo for R800

›
So far only a few pictures provided by neliz from Beyond3d.com and a short video, commented by Jules Urbach: http://pc.watch.impress.co.jp/v...
Tuesday, August 18, 2009

The Future of Game Graphics according to Crytek

›
Cevat Yerli has given a keynote at GDC Europe about Crytek's next engine and its rendering techniques. Incrysis has pictures of the keyn...
2 comments:
Friday, August 14, 2009

Next gen GPU from AMD unveiled on Sep 10

›
Now let's hope the "you won't believe your eyes" refers to a new Ruby demo from OTOY!

Carmack keynote at QuakeCon 09

›
A complete video of this year's keynote can be found at http://www.quakeunity.com/file=2919 Carmack considers cloud computing an interes...
Sunday, August 9, 2009

The race for real-time ray tracing (Siggraph 2009)

›
Last Siggraph has shown that a lot of the big companies in 3D are heavily involved in realtime and interactive raytracing research. Nvidia...
Friday, August 7, 2009

John Carmack talking about cloud computing...

›
... and getting super excited! Check it out for yourself: http://www.youtube.com/watch?v=N_Ge-35Ld70 This 10-minute video shows the last par...
Sunday, August 2, 2009

OTOY at Siggraph 2009 on Aug 3

›
SIGGRAPH 2009 Panel Explores Eye-Definition Computing and the Future of Digital Actors: http://finance.yahoo.com/news/SIGGRAPH-2009-Panel-Ex...
Friday, July 10, 2009

GigaVoxels at Siggraph

›
Cyril Crassin will be giving a talk at Siggraph 2009 on the subject of voxel raycasting and he has published a new short paper: Beyond Trian...
Thursday, July 2, 2009

Gaikai, another cloud gaming service

›
http://www.gamespot.com/news/6212860.html http://games.venturebeat.com/2009/07/01/gaikai-demos-how-to-serve-games-over-the-internet/ Perry s...
Wednesday, July 1, 2009

Naughty Dog's Uncharted 2 does cloud computing

›
Naughty Dog gave a live chat yesterday in which they mentioned cloud computing as an engine feature. Excerpt from the live chat: 2:37 [Comm...
Tuesday, June 30, 2009

Crysis on a cell phone

›
The following article and video show that even the most demanding games of today can be played on any web-enabled device: http://www.techcru...
Tuesday, June 16, 2009

2 New OTOY video's

›
2 new video's showing the server side rendering in action and giving some specifics about the lag: http://www.techcrunch.com/2009/06/16/...
‹
›
Home
View web version

About Me

My photo
Sam Lapere
Passionate about real-time photoreal rendering with path tracing. Unreal developer. Previously scientific visualization developer, product manager and QA lead at NVIDIA, scientific visualization team manager at the EPFL Blue Brain Project, co-founder and technical director at Lightspeed Graphics NZ, project lead at Auckland Uni, PM for OctaneRender and driving the creative direction behind the Brigade real-time path tracing for games research project , photoreal 3D graphics consultant, medical imaging researcher and M.D. My tutorial series on GPU path tracing on GitHub. Check my Youtube channel with pioneering research into real-time path tracing (2011-2013). If you want to know more about why I started this blog, read this inverview from Nov 2013 in which I talked about my vision of CGI.
View my complete profile
Powered by Blogger.