Ray Tracey's blog

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering

Friday, January 22, 2010

Fuck yeah!

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Awesome times for RTRT!!! 2010 is definitely going to be a breakthrough year for GPU based raytracing. There's a sudden tsunami of GPU r...
Friday, January 15, 2010

Arion Render, a hybrid GPU/CPU unbiased renderer

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Amazing and extremely fast GPU/CPU raytracing from the maker of Fryrender: Videos and info here http://www.randomcontrol.com/arion The nice ...
Tuesday, January 12, 2010

Octane Render: a realtime GPU based unbiased renderer

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The flood of realtime GPU path tracers and renderers keeps continuing and Octane Render is the latest newcomer. It's made by Terrence Ve...
Thursday, December 10, 2009

SVO path tracer WIP

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Inspired by the recent flood of real-time path tracers (both commercial and non-commercial: V-Ray RT, mental images iray, Nvidia Optix, Caus...
3 comments:
Monday, November 30, 2009

Square Enix' cloud gaming

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Final Fantasy maker Square Enix is also targetting the cloud in the not too distant future: http://www.techdigest.tv/2009/11/console_gaming....
Thursday, November 26, 2009

Soon...

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I hope so goddammit ;-). Anything on the new Ruby, Fusion Render Cloud or that mysterious anime game would be more than fine. In the meantim...
2 comments:
Thursday, October 22, 2009

Nvidia's realtime ray tracing in the cloud: RealityServer and iray

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mental images' RealityServer has now the option to render on a GPU cluster with CUDA based iray. A very impressive interactive ray traci...
Wednesday, October 14, 2009

New CryENGINE3 trailer

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in HD: http://www.youtube.com/watch?v=7tPfM1QnPlo&hd=1 Again the trailer explicitely mentions "Integrated Voxel Objects". I do...
1 comment:
Tuesday, September 29, 2009

Sparse Voxel Octree in CryEngine 3

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Slides from the Crytek presentation at CEDEC 2009 reveal that the SVO technology is going to be part of CryEngine3. The difference with id S...
2 comments:
Tuesday, September 22, 2009

OTOY tech will power movie/game in 2012

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OTOY and Big Lazy Robot are working on a game/movie that will apparently be using OTOY's voxel raytracing technology. It will be rendere...
Thursday, September 17, 2009

Waiting...

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... for the new Ruby demo.
5 comments:
Friday, September 11, 2009

New Ruby/OTOY demo for R800

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So far only a few pictures provided by neliz from Beyond3d.com and a short video, commented by Jules Urbach: http://pc.watch.impress.co.jp/v...
Tuesday, August 18, 2009

The Future of Game Graphics according to Crytek

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Cevat Yerli has given a keynote at GDC Europe about Crytek's next engine and its rendering techniques. Incrysis has pictures of the keyn...
2 comments:
Friday, August 14, 2009

Next gen GPU from AMD unveiled on Sep 10

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Now let's hope the "you won't believe your eyes" refers to a new Ruby demo from OTOY!

Carmack keynote at QuakeCon 09

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A complete video of this year's keynote can be found at http://www.quakeunity.com/file=2919 Carmack considers cloud computing an interes...
Sunday, August 9, 2009

The race for real-time ray tracing (Siggraph 2009)

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Last Siggraph has shown that a lot of the big companies in 3D are heavily involved in realtime and interactive raytracing research. Nvidia...
Friday, August 7, 2009

John Carmack talking about cloud computing...

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... and getting super excited! Check it out for yourself: http://www.youtube.com/watch?v=N_Ge-35Ld70 This 10-minute video shows the last par...
Sunday, August 2, 2009

OTOY at Siggraph 2009 on Aug 3

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SIGGRAPH 2009 Panel Explores Eye-Definition Computing and the Future of Digital Actors: http://finance.yahoo.com/news/SIGGRAPH-2009-Panel-Ex...
Friday, July 10, 2009

GigaVoxels at Siggraph

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Cyril Crassin will be giving a talk at Siggraph 2009 on the subject of voxel raycasting and he has published a new short paper: Beyond Trian...
Thursday, July 2, 2009

Gaikai, another cloud gaming service

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http://www.gamespot.com/news/6212860.html http://games.venturebeat.com/2009/07/01/gaikai-demos-how-to-serve-games-over-the-internet/ Perry s...
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Sam Lapere
Passionate about real-time photoreal rendering with path tracing. Unreal developer. Previously scientific visualization developer, product manager and QA lead at NVIDIA, scientific visualization team manager at the EPFL Blue Brain Project, co-founder and technical director at Lightspeed Graphics NZ, project lead at Auckland Uni, PM for OctaneRender and driving the creative direction behind the Brigade real-time path tracing for games research project , photoreal 3D graphics consultant, medical imaging researcher and M.D. My tutorial series on GPU path tracing on GitHub. Check my Youtube channel with pioneering research into real-time path tracing (2011-2013). If you want to know more about why I started this blog, read this inverview from Nov 2013 in which I talked about my vision of CGI.
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