Ray Tracey's blog

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering

Friday, May 6, 2011

CBox Unbiased Truck

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I've modified the scene in the Kajiya path tracer a bit more: it now consists of a Cornell Box out of axis aligned boxes with the (in)f...
8 comments:
Thursday, May 5, 2011

Arnold Render impressions from FMX 2011

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http://www.3dworldmag.com/2011/05/04/sony-pictures-imageworks-unbiased-raytracing-in-feature-films-now-viable/ More details by Marcos Fajard...
1 comment:
Wednesday, May 4, 2011

Real-time path traced Unbiased Truck Soccer moved to Kajiya-engine

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It has been a while since the last update on Unbiased Truck Soccer, the real-time path traced game featuring a truck made of spheres. Two ma...
Tuesday, May 3, 2011

Minecraft rendered with Octane

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After the impressive and awe-inspiring videos of Minecraft rendered in real-time with the Brigade path tracer ( 1 , 2 , 3 and 4 ), here...
1 comment:
Tuesday, April 26, 2011

Cycles, a new unbiased CPU/GPU renderer for Blender

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The GPU path tracing virus keeps spreading at an incredible rate: Blender is soon going to have a fully integrated physically based renderer...
4 comments:
Tuesday, April 19, 2011

Incredible real-time GPU path tracer using WebGL

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Yesterday I came across another awesome GPU renderer (made by Evan Wallace), it's a very neat and extremely fast path tracer using GLSL ...
2 comments:
Tuesday, April 12, 2011

CentiLeo: a brand new interactive out-of-core CUDA path tracer for massive models

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Wow, the real-time GPU path tracing goodness just keeps on coming! I've barely recovered from the fantastic real-time path traced Kajiya...
9 comments:
Wednesday, April 6, 2011

Scene from Kajiya's paper 'The rendering equation' can now be path traced in real-time on the GPU! UPDATE: exe available

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This is just incredible, another milestone in the history of rendering! Jacco Bikker, the main developer behind the real-time path tracer Br...
6 comments:
Monday, April 4, 2011

GPU Metropolis light transport with OpenCL in LuxRender!

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This is very neat: after Dietger van Antwerpen successfully implemented Metropolis light transport (MLT) on the GPU using CUDA and the Briga...
Tuesday, March 29, 2011

720p video of Unbiased Truck Soccer Sunny Sky with caustics!

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HD video: http://www.youtube.com/watch?v=ymo57ElhHvY Rendered with my 8600M GT, it's still doing a pretty good job despite its age :) Th...
4 comments:
Monday, March 28, 2011

Unbiased Truck Soccer: Sunny sky with only a few traces of rayn!

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Another test in the quest for faster convergence speed, this time using a skydome and sun. One of the advantages of using a skydome to light...
4 comments:
Sunday, March 27, 2011

Unbiased Truck Soccer: motion blur tests

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I made some tests to determine which amount of motion blur (accomplished by accumulating samples from previous frames) is acceptable for rel...
2 comments:
Monday, March 21, 2011

OTOY at the Abu Dhabi Media Summit 2011

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Last week, AMD held a session about "Content and the Cloud" at the Abu Dhabi Media Summit with OTOY's Jules Urbach as one of t...
Thursday, March 17, 2011

Unbiased Truck Soccer: First physics test with Bullet Physics

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UPDATE: I've uploaded the executables for the Bullet physics test and the new scene with the soccer playing field at http://code.google....
2 comments:
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Sam Lapere
Passionate about real-time photorealistic graphics with path tracing. Unreal Engine developer. Previously scientific visualization developer, product manager and QA lead at NVIDIA, scientific visualization team manager at the EPFL Blue Brain Project, co-founder and technical director at Lightspeed Graphics NZ, project lead at Auckland Uni, PM for OctaneRender and Brigade real-time path tracer, photoreal 3D graphics consultant, medical imaging researcher and M.D. at Ghent University Hospital. My tutorial series on GPU path tracing on GitHub. My LinkedIn profile. Check my Youtube channel with pioneering research into real-time path tracing (2011-2013). If you want to know more about why I started this blog, read this inverview from Nov 2013 in which I talked about my vision of CGI.
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