Ray Tracey's blog

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering

Tuesday, June 28, 2011

Stunning animation rendered with Octane Render

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Just saw this very impressive video on the Octane forum today and thought it deserved its own post (the level of realism is otherworldly): ...
4 comments:
Monday, June 27, 2011

Accelerating Path Tracing by Eye Path Reprojection

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Just stumbled upon this upcoming paper about interactive GPU path tracing from Niklas Henrich. The abstract sounds very promising: "Re...
3 comments:

Sparse voxel octree with real-time global illumination and dynamic geometry

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Cyril Crassin has posted a very nice video on his blog at http://blog.icare3d.org/2011/06/interactive-indirect-illumination-and.html showin...
6 comments:
Tuesday, June 21, 2011

HPG paper and video of "Improving SIMD Efficiency for Parallel Monte Carlo Light Transport on the GPU"!

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Another post on the work of Dietger van Antwerpen, but that's because his research efforts for GPU path tracing are so damn amazing and ...
3 comments:
Wednesday, June 15, 2011

Dietger van Antwerpen's thesis "Unbiased physically based rendering on the GPU" available!

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The thesis from Dietger van Antwerpen, co-developer of the Brigade path tracer who pioneered bidirectional path tracing (BDPT), energy redis...
4 comments:

Update on CentiLeo, the out-of-core GPU ray tracer

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CentiLeo, the awesome out-of-core interactive GPU path tracer for massive models (like the 400 million polygon Boeing 777 model) that I'...
Monday, June 6, 2011

HPG 2011 paper list online

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The Real-Time Rendering blog just blogged that Kesen Huang has put the list of papers for the High Performance Graphics 2011 symposium onl...
Friday, May 6, 2011

CBox Unbiased Truck

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I've modified the scene in the Kajiya path tracer a bit more: it now consists of a Cornell Box out of axis aligned boxes with the (in)f...
8 comments:
Thursday, May 5, 2011

Arnold Render impressions from FMX 2011

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http://www.3dworldmag.com/2011/05/04/sony-pictures-imageworks-unbiased-raytracing-in-feature-films-now-viable/ More details by Marcos Fajard...
1 comment:
Wednesday, May 4, 2011

Real-time path traced Unbiased Truck Soccer moved to Kajiya-engine

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It has been a while since the last update on Unbiased Truck Soccer, the real-time path traced game featuring a truck made of spheres. Two ma...
Tuesday, May 3, 2011

Minecraft rendered with Octane

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After the impressive and awe-inspiring videos of Minecraft rendered in real-time with the Brigade path tracer ( 1 , 2 , 3 and 4 ), here...
1 comment:
Tuesday, April 26, 2011

Cycles, a new unbiased CPU/GPU renderer for Blender

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The GPU path tracing virus keeps spreading at an incredible rate: Blender is soon going to have a fully integrated physically based renderer...
4 comments:
Tuesday, April 19, 2011

Incredible real-time GPU path tracer using WebGL

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Yesterday I came across another awesome GPU renderer (made by Evan Wallace), it's a very neat and extremely fast path tracer using GLSL ...
2 comments:
Tuesday, April 12, 2011

CentiLeo: a brand new interactive out-of-core CUDA path tracer for massive models

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Wow, the real-time GPU path tracing goodness just keeps on coming! I've barely recovered from the fantastic real-time path traced Kajiya...
9 comments:
Wednesday, April 6, 2011

Scene from Kajiya's paper 'The rendering equation' can now be path traced in real-time on the GPU! UPDATE: exe available

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This is just incredible, another milestone in the history of rendering! Jacco Bikker, the main developer behind the real-time path tracer Br...
6 comments:
Monday, April 4, 2011

GPU Metropolis light transport with OpenCL in LuxRender!

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This is very neat: after Dietger van Antwerpen successfully implemented Metropolis light transport (MLT) on the GPU using CUDA and the Briga...
Tuesday, March 29, 2011

720p video of Unbiased Truck Soccer Sunny Sky with caustics!

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HD video: http://www.youtube.com/watch?v=ymo57ElhHvY Rendered with my 8600M GT, it's still doing a pretty good job despite its age :) Th...
4 comments:
Monday, March 28, 2011

Unbiased Truck Soccer: Sunny sky with only a few traces of rayn!

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Another test in the quest for faster convergence speed, this time using a skydome and sun. One of the advantages of using a skydome to light...
4 comments:
Sunday, March 27, 2011

Unbiased Truck Soccer: motion blur tests

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I made some tests to determine which amount of motion blur (accomplished by accumulating samples from previous frames) is acceptable for rel...
2 comments:
Monday, March 21, 2011

OTOY at the Abu Dhabi Media Summit 2011

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Last week, AMD held a session about "Content and the Cloud" at the Abu Dhabi Media Summit with OTOY's Jules Urbach as one of t...
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About Me

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Sam Lapere
Passionate about real-time photorealistic graphics with path tracing. Unreal Engine developer. Previously scientific visualization developer, product manager and QA lead at NVIDIA, scientific visualization team manager at the EPFL Blue Brain Project, co-founder and technical director at Lightspeed Graphics NZ, project lead at Auckland Uni, PM for OctaneRender and Brigade real-time path tracer, photoreal 3D graphics consultant, medical imaging researcher and M.D. at Ghent University Hospital. My tutorial series on GPU path tracing on GitHub. My LinkedIn profile. Check my Youtube channel with pioneering research into real-time path tracing (2011-2013). If you want to know more about why I started this blog, read this inverview from Nov 2013 in which I talked about my vision of CGI.
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