Ray Tracey's blog

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering

Monday, November 12, 2012

Caustics

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Made by icelaglace
14 comments:
Tuesday, October 30, 2012

Real-time GPU path tracing: Octane Render getting started videos

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This is an awesome video showcasing the extreme speed at which Octane Render is able to produce photorealistic images with path tracing (an...
2 comments:
Wednesday, October 10, 2012

iCEnhanced Brigade screenshots (3)

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A few more amazing shots of Brigade, made by iCE La GlacE (see facebook.com/icenhancer ) With some of the optimizations th...
6 comments:
Thursday, September 27, 2012

iCEnhanced Brigade screenshots (2)

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Another set of stunning screenshots made by iCELaGlace using OTOY's Brigade engine. The scene is Stonemason's Backstreets. Seeing t...
7 comments:
Friday, September 21, 2012

iCEnhanced Brigade screenshots (1)

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These are the first tasty screenshots made by iCELaGlacE (Hayssam Keilany) using the iCEnhanced version of OTOY's Brigade real-time path...
12 comments:
Thursday, September 13, 2012

Hayssam Keilany aka iCELaGlacE joins OTOY

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Excellent news everybody! Hayssam Keilany, creator of iCEnhancer and best known for his photorealistic GTA IV mod, has joined our ever gro...
4 comments:
Tuesday, September 11, 2012

Real-time path tracing: racing game

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This post is for the long time followers of this blog: one year ago, I've created a real-time path traced racing/physics game called ...
24 comments:
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About Me

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Sam Lapere
Passionate about real-time photoreal rendering with path tracing. Unreal developer. Previously scientific visualization developer, product manager and QA lead at NVIDIA, scientific visualization team manager at the EPFL Blue Brain Project, co-founder and technical director at Lightspeed Graphics NZ, project lead at Auckland Uni, PM for OctaneRender and driving the creative direction behind the Brigade real-time path tracing for games research project , photoreal 3D graphics consultant, medical imaging researcher and M.D. My tutorial series on GPU path tracing on GitHub. Check my Youtube channel with pioneering research into real-time path tracing (2011-2013). If you want to know more about why I started this blog, read this inverview from Nov 2013 in which I talked about my vision of CGI.
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