Ray Tracey's blog

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering

Monday, November 11, 2013

Shiny Toy pathmarcher on Shadertoy

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This looks incredible, raymarching with GI, glossy road, glossy car: https://www.shadertoy.com/view/ldsGWB The future of real-time graphic...
10 comments:

New GPU path tracer announced

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Jacco Bikker just announced a new GPU based path tracer on the ompf forum . There's also a demo version available that you can grab fro...
13 comments:
Tuesday, October 22, 2013

Le Brigade nouveau est arrivé!

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Time for an update on Brigade 3 and what we've been working on: until now, we have mostly shown scenes with limited materials, i.e. eit...
81 comments:
Tuesday, October 8, 2013

Sooner...

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21 comments:
Tuesday, October 1, 2013

Soon...

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20 comments:
Tuesday, August 13, 2013

Real-time path tracing: 4968 daftly dancing dudes on Stanford Bunny

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Another real-time path traced test of Brigade with HDR environment lighting, featuring the Stanford bunny and the dancing dude from one of ...
49 comments:
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About Me

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Sam Lapere
Passionate about real-time photoreal rendering with path tracing. Unreal developer. Previously scientific visualization developer, product manager and QA lead at NVIDIA, scientific visualization team manager at the EPFL Blue Brain Project, co-founder and technical director at Lightspeed Graphics NZ, project lead at Auckland Uni, PM for OctaneRender and driving the creative direction behind the Brigade real-time path tracing for games research project , photoreal 3D graphics consultant, medical imaging researcher and M.D. My tutorial series on GPU path tracing on GitHub. Check my Youtube channel with pioneering research into real-time path tracing (2011-2013). If you want to know more about why I started this blog, read this inverview from Nov 2013 in which I talked about my vision of CGI.
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