Ray Tracey's blog

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering

Monday, January 18, 2016

GPU path tracing tutorial 3: GPU-friendly Acceleration Structures. Now you're cooking with GAS!

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(In case you were wondering, my pun-loving girlfriend came up with the title for this post). This tutorial is the longest, but most crucial...
57 comments:
Tuesday, December 1, 2015

GPU path tracing tutorial 2: interactive triangle mesh path tracing

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While the tutorial from the previous post was about path tracing simple scenes made of spheres, this tutorial will focus on how to build a ...
46 comments:
Monday, October 5, 2015

GPU path tracing tutorial 1: Drawing First Blood

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In early 2011 I developed a simple real-time path traced Pong game  together with Kerrash on top of an open source GPU path tracer called t...
30 comments:
Tuesday, August 18, 2015

FireRays, AMD's OpenCL based high performance ray tracing renderer

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Pretty big news for GPU rendering: about 6 years after Nvidia released the source code of their high performance GPU ray tracing kernels  a...
58 comments:
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Sam Lapere
Passionate about real-time photoreal rendering with path tracing. Unreal developer. Previously scientific visualization developer, product manager and QA lead at NVIDIA, scientific visualization team manager at the EPFL Blue Brain Project, co-founder and technical director at Lightspeed Graphics NZ, project lead at Auckland Uni, PM for OctaneRender and driving the creative direction behind the Brigade real-time path tracing for games research project , photoreal 3D graphics consultant, medical imaging researcher and M.D. My tutorial series on GPU path tracing on GitHub. Check my Youtube channel with pioneering research into real-time path tracing (2011-2013). If you want to know more about why I started this blog, read this inverview from Nov 2013 in which I talked about my vision of CGI.
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