Ray Tracey's blog

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering

Monday, March 20, 2017

Virtual reality

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3 comments:
Wednesday, January 11, 2017

OpenCL path tracing tutorial 3: OpenGL viewport, interactive camera and defocus blur

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Just a link to the source code on Github for now, I'll update this post with a more detailed description when I find a bit more time: ...
4 comments:
Monday, November 28, 2016

Wanted: GPU rendering developers

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I'm working for an international company with very large (<Trump voice> "YUUUUUGE"<\Trump voice>) industry partne...
6 comments:
Monday, November 14, 2016

OpenCL path tracing tutorial 2: path tracing spheres

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This tutorial consists of two parts: the first part will describe how to ray trace one sphere using OpenCL, while the second part covers pa...
13 comments:
Tuesday, November 1, 2016

OpenCL path tracing tutorial 1: Firing up OpenCL

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This is the first tutorial in a new series of GPU path tracing tutorials which will focus on OpenCL based rendering. The first few tutorial...
4 comments:
Tuesday, September 20, 2016

GPU path tracing tutorial 4: Optimised BVH building, faster traversal and intersection kernels and HDR environment lighting

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For this tutorial, I've implemented a couple of improvements based on the high performance GPU ray tracing framework of Timo Aila, Samu...
15 comments:
Thursday, June 9, 2016

Real-time path traced Quake 2

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Last week, Edd Biddulph released the code and some videos of a very impressive project he's working on: a real-time path traced versio...
6 comments:
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Sam Lapere
Passionate about real-time photorealistic graphics with path tracing. Unreal Engine developer. Previously scientific visualization developer, product manager and QA lead at NVIDIA, scientific visualization team manager at the EPFL Blue Brain Project, co-founder and technical director at Lightspeed Graphics NZ, project lead at Auckland Uni, PM for OctaneRender and Brigade real-time path tracer, photoreal 3D graphics consultant, medical imaging researcher and M.D. at Ghent University Hospital. My tutorial series on GPU path tracing on GitHub. My LinkedIn profile. Check my Youtube channel with pioneering research into real-time path tracing (2011-2013). If you want to know more about why I started this blog, read this inverview from Nov 2013 in which I talked about my vision of CGI.
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