Ray Tracey's blog
Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering
Tuesday, September 27, 2011
Real-time dynamic GPU path tracing
A small teaser of something I'm working on, rendered in real-time on a GeForce GTS 450:
http://www.youtube.com/watch?v=1Q0z2E_mfXY
12 samples per pixel, max path length = 4, 584x266 render resolution, Stanford Bunny with 69k triangles (rendered in about 0.4 seconds on a low-end GTS450):
This will eventually become a full-fledged game inspired by this video:
http://www.youtube.com/watch?v=pmu5sRIizdw
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