Monday, September 12, 2011

Video of Octane Render rendering in real-time on 8x GTX580s

I just saw a very impressive video on Youtube, showing real-time rendering of a complex interior scene with Octane Render using eight GTX 580s. Octane Render has very recently improved its "direct lighting/AO" kernel which includes a new ambient occlusion preset and a diffuse indirect lighting option (there are now separate sliders for specular, glossy and diffuse path depth and a slider for AO distance) so that it is now capable of rendering very realistic looking interior scenes extremely fast:

Screengrab from Youtube:

Some observations:

- in contrast to the type of scenes that is usually used to show off unbiased renderers (wide open outdoor scenes with shiny cars and lots of direct lighting from a skydome or sun/sky) this is an interior scene that is mostly lit by indirect lighting with many glossy surfaces

- the scene in the video contains more than 1.3 million triangles

- rendered at very high resolution (1500x1000 pixels)

- perfect scaling with number of GPUs (99-100% extra performance per additional GPU)

- while navigating through the scene, the image remains remarkably clear and recognizable without ever degenerating into a pixelated mess of big, blocky (and often black) pixels

- convergence to a noise-free image is extremely quick

It's not hard to imagine that this renderer will be truly real-time with the upcoming generation of GPUs (according to Nvidia, Kepler will be more than twice as fast at path tracing as Fermi, just like Fermi is 2-4x as fast as Tesla (GT200) thanks to caches and other improvements (see and AMD's Graphics Core Next will be much more focused on GPGPU computing than previous architectures). These graphics can be rendered noise-free in real-time at high resolution with techniques like adaptive sampling, image reconstruction, compressed sensing (a hot topic in medical imaging currently), edge-aware filtering of indirect lighting (e.g. the a-trous wavelet noise filter), extraction of spatiotemporal coherence with reprojection, path regeneration, reusing samples with frame averaging and frameless rendering. Rendering complex, 100% photorealistic scenes in real-time is much closer than commonly believed and cloud rendering will play a key role in accelerating this process.

UPDATE: another interior animation rendered on a Nvidia GTX 590 with Octane Render's new indirect diffuse lighting/AO kernel:
Rendertime per frame: ~1 minute, 1024 samples per pixel (see screenshot in this thread). This is absolutely amazing...


Anonymous said...

Do you know about Octane Render Power Tools? It allows realtime animation in Octane, and with such a setup of GPUs it could be a blast! Check it on or the YouTube channel

Ray Tracey said...

Yes, I know about Octane Power tools and something tells me you are the guy that created it right?

It looks very useful but a bit too expensive compared to the current price of Octane Render itself (62€ for the powertools vs 100€ for Octane)

Anonymous said...

Nope I'm not the creator, but I very much respect him and his work, one thing because of saving me and our company a lot of time on rendering using it. Another thing the great support we got from him.
Honestly I dint get any support like this for a software before. He might be doing so to get popularity? Maybe, but it doesn't matter to the client as long as he stays so.
The price thing s not an issue, if you think about it, we purchased GPUs and systems with hundreds and thousands of $ to make octane work, even so we only payed 100$ for octane itself!
So it should not be relative to the main software price, it's relative to the value of what you are paying for.
By the way, they have a light version for 20$ now, but I recommend the full version, we purchased 5 full versions and the cameras rendering list and light animation are so valuable for any project, which the light version lacks.