Thursday, April 5, 2012

Real-time path tracing: modern city

While the medieval cities from SketchUp were fantastic test models, I also wanted to see what a more modern city would look like in Brigade:




The above city scene is great as a test to show that Brigade can handle huge scenes, but it is unfortunately quite low on geometric detail, so I looked further and found a much more detailed scene with very high resolution textures ("Streets of Asia" by StoneMason). 

This is what games made with Brigade will look like in real-time:


The scene is truly beautiful in motion. Expect a video tomorrow.

7 comments:

  1. Once again great photos and video ! can't wait for tomorrow's video !

    PS : I SO love the billboard trees ! !

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  2. Thanks!

    Yep, billboard trees are cool :)

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  3. second scene => holy crap :)

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  4. Yes indeed :)

    it's unbelievable how photoreal that scene actually looks on my system when navigating through it and moving the sun.

    I hope I can capture that awesomeness in a video.

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  5. Could you for once make a video, where each frame is rendered to full image quality, so we can enjoy the true beauty of it ?

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  6. That scene was also used by Octane at some point. I even used it in a slide a year ago or so, to show what real-time path tracing could be once it got faster. :)

    - Jacco.

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  7. it's the exact same scene and it runs in real-time with Brigade. I'll upload a video in a short while

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