Friday, February 24, 2012

Crash course, a new Brigade powered game

Roeny (one of Brigades developers) and eikons from IGAD have sent me a link to a funny looking game, which is rendered with real-time path tracing using the Brigade engine. The game was made for the Global Game Jam 2012,  in which small teams of game development students (programmers, artists and level designers) have to come up with an idea and develop a complete game within a strict time budget of 48 hours.




The game is also available for download at  http://globalgamejam.org/2012/crash-course 

To run it, you'll need a pretty powerful machine with SM 2.0 CUDA enabled GPUs (Fermi and up).

4 comments:

RPG said...

When you said SM 2.0, thought backto the days of DirectX 8.something

Is there a better term for these things than SM?

Anonymous said...

Odd choice of game to make to explore raytracing, i mean it doesn't look much better then a mobile game in an environment like that, yet it takes quite a bit of power to run.

Ray Tracey said...

RPG: yeah compute capability is probably a better term.

anonymous: I think it's a hell of an accomplishment, keep in mind that the game art was developed from scratch in just 48 hours (sleeping and eating included :)

nuninho said...

RPG: SM 2.0 =/= shader model 2.0 (directx 9 not 9.0c) but yes it's equal CC (compute capability) 2.0.

CC 1.0 - GeForce 8 series have G80 chip except 8xxx/9xxx - G92 chip
CC 1.1 - G9x chip as 8xxx/9xxx
CC 1.2 - GeForce Mobile
CC 1.3 - GT200 chip
CC 2.0 or better - GF100 - GeForce 400 series or later

regards. ;)