The above city scene is great as a test to show that Brigade can handle huge scenes, but it is unfortunately quite low on geometric detail, so I looked further and found a much more detailed scene with very high resolution textures ("Streets of Asia" by StoneMason).
This is what games made with Brigade will look like in real-time:
The scene is truly beautiful in motion. Expect a video tomorrow.
7 comments:
Once again great photos and video ! can't wait for tomorrow's video !
PS : I SO love the billboard trees ! !
Thanks!
Yep, billboard trees are cool :)
second scene => holy crap :)
Yes indeed :)
it's unbelievable how photoreal that scene actually looks on my system when navigating through it and moving the sun.
I hope I can capture that awesomeness in a video.
Could you for once make a video, where each frame is rendered to full image quality, so we can enjoy the true beauty of it ?
That scene was also used by Octane at some point. I even used it in a slide a year ago or so, to show what real-time path tracing could be once it got faster. :)
- Jacco.
it's the exact same scene and it runs in real-time with Brigade. I'll upload a video in a short while
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