I'll make a very high quality video (720p) of the above scene for an upcoming blogpost and will also show more of this huge modern city ("Urban Sprawl 2: The Big City" by Stonemason):
Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering
4 comments:
These renderings are very impressive. The amount of detail added by the normal mapping is incredible, and some of the lower city scenes are very close to being photo-real.
Keep it up!
Thanks Sean!
The light behaviour is really nice .
though didn't you lost the transparency on alpha maps for the leaves with your latest update ?
There weren't any alpha maps before, it just wasn't that obvious in previous shots because I painted the part of the leaf textures in the same colour as the background.
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