Monday, September 3, 2012

Real-time photorealistic physics experiments with Octane Render continued

As a follow-up to the previous post, here's another real-time rendered test with the Octane for 3ds Max plug-in, using MassFX and Voronoi shatter. Thanks to the extremely high rendering speed of Octane, users can now edit every aspect of a movie in final photorealistic quality in real-time: lighting, materials and most importantly geometry. This is the ultimate dream of every CG artist. From here, it's not that hard to imagine this technology being used in a real game...

The following video and screenshots were rendered on one GTX 590. Note the rendertimes and resolutions of the Octane viewports:


  

6 comments:

Anonymous said...

Your models are small as in 90s. 50 megabytes: cubes, teapots and flat lowres textures on walls on a castle. What's up? Today's tech's are much more advanced

Sam Lapere said...

Yeah, I'm not that good a cg artist :)
It goes to show that even the simplest models look awesome with Octane.

Anonymous said...

please show us some interiors :)

Sam Lapere said...

The best interior animation with Octane is still this one (watch 'till the end)

Anonymous said...

Sam, I want to see some Brigade update :)

Anonymous said...

I know that Animation Sam, its great indeed :)

But my point is that every Raytracer is fast in open sky scenarios, thats the strength of this technology :)

Show us some interior with small lightsources used, thats where you can score points!