The following video and screenshots were rendered on one GTX 590. Note the rendertimes and resolutions of the Octane viewports:
Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering
Monday, September 3, 2012
Real-time photorealistic physics experiments with Octane Render continued
As a follow-up to the previous post, here's another real-time rendered test with the Octane for 3ds Max plug-in, using MassFX and Voronoi shatter. Thanks to the extremely high rendering speed of Octane, users can now edit every aspect of a movie in final photorealistic quality in real-time: lighting, materials and most importantly geometry. This is the ultimate dream of every CG artist. From here, it's not that hard to imagine this technology being used in a real game...
The following video and screenshots were rendered on one GTX 590. Note the rendertimes and resolutions of the Octane viewports:
The following video and screenshots were rendered on one GTX 590. Note the rendertimes and resolutions of the Octane viewports:
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6 comments:
Your models are small as in 90s. 50 megabytes: cubes, teapots and flat lowres textures on walls on a castle. What's up? Today's tech's are much more advanced
Yeah, I'm not that good a cg artist :)
It goes to show that even the simplest models look awesome with Octane.
please show us some interiors :)
The best interior animation with Octane is still this one (watch 'till the end)
Sam, I want to see some Brigade update :)
I know that Animation Sam, its great indeed :)
But my point is that every Raytracer is fast in open sky scenarios, thats the strength of this technology :)
Show us some interior with small lightsources used, thats where you can score points!
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