Ray Tracey's blog

Quasi-random, more or less unbiased blog about real-time photorealistic GPU rendering

Monday, November 12, 2012

Caustics

Made by icelaglace

Posted by Sam Lapere at 12:40 AM 14 comments:
Email ThisBlogThis!Share to TwitterShare to FacebookShare to Pinterest
Newer Posts Older Posts Home
Subscribe to: Posts (Atom)

About Me

My photo
Sam Lapere
Passionate about real-time photoreal rendering with path tracing. Opinions are my own. Scientific visualization devtech at Nvidia. Led the scientific visualization team at the EPFL Blue Brain Project in Geneva. Co-founder and technical director at Lightspeed Graphics NZ, project lead at Auckland Uni, product manager for OctaneRender driving the development and release of 15 plugins (including Octane for Maya, Max, Blender, Cinema4D, Houdini, Daz3D, Softimage, Modo and Sketchup) and the creative direction behind the Brigade real-time path tracing research project , photoreal 3D graphics consultant, medical imaging researcher and M.D. My tutorial series on GPU path tracing can be found on GitHub. Check my Youtube channel with pioneering research into real-time path tracing (2011-2013). Email: sam.lapere@live.be
View my complete profile

Interesting links

  • Scratch-a-Pixel ray/path tracing tutorials (fantastic resource which explains the math behind physically based rendering in a intuitive way)
  • Khan Academy beginner level ray tracing tutorials
  • Ray Tracing in One Weekend (free online book series)
  • Ray Tracing Gems (free book by Nvidia)
  • PBRT (the rendering bible, free online version)
  • Physically based rendering course from Vienna University of Technology (easy-to-understand free online course if you find PBRT too "thick")
  • SIGGRAPH 2010 course on importance sampling for production rendering
  • SIGGRAPH 2013 course on physically based shading
  • SIGGRAPH 2017 course on production volume rendering
  • SIGGRAPH 2018 course on MC methods for physically based volume rendering
  • Two Minute Papers (research simply expained)
  • LearnOpenGL (excelllent tutorial series for learning modern OpenGL)

Views in the last 30 days

Search This Blog

Blog Archive

  • ►  2020 (2)
    • ►  September (1)
    • ►  May (1)
  • ►  2019 (4)
    • ►  September (1)
    • ►  June (1)
    • ►  April (1)
    • ►  February (1)
  • ►  2018 (4)
    • ►  August (1)
    • ►  July (2)
    • ►  June (1)
  • ►  2017 (5)
    • ►  December (1)
    • ►  July (1)
    • ►  May (1)
    • ►  March (1)
    • ►  January (1)
  • ►  2016 (8)
    • ►  November (3)
    • ►  September (1)
    • ►  June (1)
    • ►  May (1)
    • ►  March (1)
    • ►  January (1)
  • ►  2015 (5)
    • ►  December (1)
    • ►  October (1)
    • ►  August (1)
    • ►  May (1)
    • ►  February (1)
  • ►  2014 (2)
    • ►  October (1)
    • ►  January (1)
  • ►  2013 (16)
    • ►  December (3)
    • ►  November (2)
    • ►  October (3)
    • ►  August (2)
    • ►  July (1)
    • ►  March (3)
    • ►  January (2)
  • ▼  2012 (85)
    • ►  December (4)
    • ▼  November (1)
      • Caustics
    • ►  October (2)
    • ►  September (5)
    • ►  August (2)
    • ►  July (5)
    • ►  June (6)
    • ►  May (10)
    • ►  April (10)
    • ►  March (10)
    • ►  February (13)
    • ►  January (17)
  • ►  2011 (111)
    • ►  December (13)
    • ►  November (4)
    • ►  October (7)
    • ►  September (9)
    • ►  August (11)
    • ►  July (16)
    • ►  June (7)
    • ►  May (4)
    • ►  April (5)
    • ►  March (11)
    • ►  February (12)
    • ►  January (12)
  • ►  2010 (66)
    • ►  December (7)
    • ►  November (5)
    • ►  October (4)
    • ►  September (6)
    • ►  August (4)
    • ►  July (9)
    • ►  June (9)
    • ►  May (8)
    • ►  April (6)
    • ►  March (4)
    • ►  February (1)
    • ►  January (3)
  • ►  2009 (27)
    • ►  December (1)
    • ►  November (2)
    • ►  October (2)
    • ►  September (4)
    • ►  August (6)
    • ►  July (3)
    • ►  June (5)
    • ►  May (1)
    • ►  April (3)
  • ►  2008 (8)
    • ►  October (1)
    • ►  August (7)

Popular posts last 30 days

  • LightTracer, the first WebGL path tracer for photorealistic rendering of complex scenes in the browser
  • GPU path tracing tutorial 1: Drawing First Blood
  • OpenCL path tracing tutorial 1: Firing up OpenCL
  • Voxel ray tracing vs polygon ray tracing
  • GPU path tracing tutorial 3: GPU-friendly Acceleration Structures. Now you're cooking with GAS!
  • OpenCL path tracing tutorial 2: path tracing spheres
  • GPU path tracing tutorial 4: Optimised BVH building, faster traversal and intersection kernels and HDR environment lighting
  • GPU path tracing tutorial 2: interactive triangle mesh path tracing
  • Le Brigade nouveau est arrivĂ©!
  • Marbles RTX at night rendered in Nvidia Omniverse
Awesome Inc. theme. Powered by Blogger.