Urban Sprawl 2 from Stonemason is a very detailed 3d city model, so it was a no-brainer to test this scene with Brigade. Since the scene rendered much more smoothly than expected, I also threw in a high poly Transformer model to make it a bit more challenging (the materials on the Transformer model still need some tweaking). Surprisingly, Brigade doesn't break a sweat. All the eye candy inherent to path tracing is present: glossy and specular reflection, refraction, global illumination with diffuse color bleeding, ambient occlusion (under the cars) and depth of field. With Brigade performing so great, there's a lot of headroom left for dynamic objects like cars and animated characters (which will be shown in another post). For example, a photorealistic GTA or real-time photorealistic urban planning with dynamic day-night cycle are some of the possibilities.
A plethora of screenshots (some of them have already been shown in previous posts) for thy viewing pleasure:
6 minute video of a real-time rendered fly-through: http://www.youtube.com/watch?v=orw6JAyKMSY

























































