One thing that made me smile: "GPU rasterized version of SVOs & its realtime content creation only available in CryENGINE 3" is listed as a con. Nice joke Crytek!
Other slides list the pro’s and cons of point based rendering, raytracing and rasterization. http://www.4gamer.net/games/092/G009273/20090903001/


If Crytek continues innovating at this pace, there’s a good chance that CryEngine3 will become the Unreal Engine 3 of the next generation and will attract many licensees.
2 comments:
How I wish I can read Japanese !!
Try the google translation
http://translate.google.be/translate?hl=nl&sl=ja&tl=en&u=http%3A%2F%2Fwww.4gamer.net%2Fgames%2F092%2FG009273%2F20090903001%2F
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