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While working on the car physics for the Futuristic Buildings demo, I've decided to first finish something that I wanted to do for a long time: a real-time version of a Bullet Physics animation created by Chiaroscuro (Phymec on Youtube) which was rendered off-line with SmallptGPU (OpenCL path tracing) and can be seen at
http://www.youtube.com/watch?v=33rU1axSKhQ
http://www.youtube.com/watch?v=33rU1axSKhQ
I've recreated the scene in TOKAP, added physical properties to the balls with Bullet Physics et voilĂ :
The above video was rendered on a ultra-low end GPU (8600M GT). The animation should run at 60 fps on a GTX 580 at 8spp at default resolution. Physically accurate lighting + physics in real-time!!!
Caustics:
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Download the executable at:
The above video was rendered on a ultra-low end GPU (8600M GT). The animation should run at 60 fps on a GTX 580 at 8spp at default resolution. Physically accurate lighting + physics in real-time!!!
Caustics:

Download the executable at:
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