Friday, July 10, 2009

GigaVoxels at Siggraph

Cyril Crassin will be giving a talk at Siggraph 2009 on the subject of voxel raycasting and he has published a new short paper:

Beyond Triangles: Gigavoxels Effects in Video Games

Some screens of raycasted voxel scenes with the GigaVoxel technique here

I also found an interesting blog (via Timothy Farrar's blog) called EnterTheSingularity, which features a very interesting and in-depth post about the "perceived" latency of cloud gaming services:

The author (Jake Cannell, programmer on Mercenaries 2) has been thinking through the idea of cloud games quite well.

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