Sunday, August 2, 2009

OTOY at Siggraph 2009 on Aug 3

SIGGRAPH 2009 Panel Explores Eye-Definition Computing and the Future of Digital Actors:

Interview with David Perry of Gaikai on some of the technical details (scaling, latency) of his cloud gaming service:

I've mentioned the blog EnterTheSingularity in a previous post, and the author Jake Cannell keeps writing very interesting and elaborate blogposts on voxels and cloud gaming such as:

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