Small update on my previous post about motion blur in Brigade 2. I've made a small Bullet physics demo featuring a holy symbol of computer graphics, the Utah teapot:
The video was rendered on a low end GTS 450. The scene is inspired by and meant to be a real-time remake of an animation rendered with GPU path tracing using SmallLuxGPU (last scene in the video).
1 comment:
Good idea, with blur looks mutch accurate.
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