Tuesday, January 17, 2012

Brigade 2 motion blurred Utah teapot

Small update on my previous post about motion blur in Brigade 2. I've made a small Bullet physics demo featuring a holy symbol of computer graphics, the Utah teapot:

The video was rendered on a low end GTS 450. The scene is inspired by and meant to be a real-time remake of an animation rendered with GPU path tracing using SmallLuxGPU (last scene in the video). 

1 comment:

Lex4art said...

Good idea, with blur looks mutch accurate.