The scene contains 110k triangles (the chair and robot are free models found on the net, the ogre is the same model from the previous demo). It renders in real-time at low resolution on a high end GPU and is pretty amazing to see in action.
Videos and executable will follow soon.
2 comments:
Sweet!
btw: Did that happen?
"We have some new stuff for you this week that will significantly enhance frame rates.
- Jacco."
Yes it happened :)
But I'm still mostly using an older path tracing kernel because of my development hardware (a 4-year old laptop with 8600M GT, a 128 MB mobile GPU with cuda compute capability 1.1)
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